Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip

.


: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.


: Level 3
During your turn, equipped creatures you control have double strike and haste.