Land
If you control two or more other lands, Hall of Storm Giants enters tapped.
![](/symbols/T.svg)
: Add
![](/symbols/U.svg)
.
![](/symbols/5.svg)
![](/symbols/U.svg)
: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward
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. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
![](/symbols/3.svg)
.)