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Zevlor, Elturel Exile

The Celestial Toymaker

Tiamat

Jodah, the Unifier

Sarkhan, Dragon Ascendant

Saruman of Many Colors

Chulane, Teller of Tales

Surrak Dragonclaw
Brad’s deck! This Eldrazi deck focuses on hitting the ground running with low-to-the-ground colorless creatures that make tokens or have “colorless creatures matter” effects. We’ve maximized our synergy by playing lots of colorless effects that draw cards, make mana, and disrupt our opponents. We try to avoid sacrificing the spawns and scions for mana because we’d rather use them in combat, but it’s nice to have that option.

Ghen, Arcanum Weaver
Brad's deck! Who doesn't love a pun that works on multiple levels? This deck is all about playing sagas and ripping them back from your graveyard (over and over a-Ghen) for valuable effects like removal, making tokens, or making your opponents lose life. Step aside, Mr. Bombadil! There's a new Saga Sheriff in town.


Prava of the Steel Legion & Tana, the Bloodsower
Brad's deck! When Tana hits for damage, she makes saprolings... but what if she also hits harder the more creatures you have? We love exponential returns! Look out for Tana... she doesn't stay small for long.

Experiment Kraj
Brad's deck! Simic value engine, you say? We definitely have many ways to make an infinite "tap, untap, tap, untap" engine in this deck... and piloting it is all about finding one of them! We're going to put our puzzle solving prowess to the test as we try to assemble the infinite value machine before our opponents put an end to our shenanigans.

Thantis, the Warweaver
Brad's deck! Arachnophobes beware! This deck forces opponents to attack in ways we hope are suboptimal, and allows us to revel in our ever-growing army of eight-legged friends. With access to red, unlike most spider builds, we're going to aggressively shape the flow of combat while entangling our opponents in Thantis's alluring webs. Technically bracket 3 because of Glacial Chasm, but plays more on par with bracket 2 decks.

Gadwick, the Wizened
Brad's deck! He's blue, alright. This deck is all about blue devotion... so much, in fact, that there are zero instants or sorceries in this whole deck! That's right, its all permanents... but that doesnt mean we're not playing at instant speed! We find creative ways to control the board, draw cards, and even make large creatures. This deck may be blue, but you sure won't be as you devotion your way to victory against your foes.

Urza, Lord High Artificer
Brad's deck! Look, it's not THAT kind of Urza deck, ok? We're just gonna make a lot of artifact tokens that Urza can tap for mana and then get in for beats with creatures that scale with the number of artifacts we control.

Multani, Maro-Sorcerer
Brad's deck! Of course this is a group hug deck. There's definitely no need to look any further than that. We're just gonna help everyone draw cards and then make spells harder to cast and then punish you for having lots of cards in your hand. See? Nothing to worry about. 😁

Wrexial, the Risen Deep
Brad's deck! Sea monsters? Check. Swords? Check. What more could you ask for, really? With an already-evasive commander, we focus heavily on effects that make our creatures hard to block and reward us when they hit. What, you didn't think the treasure that fell overboard is just **sitting there** on the ocean floor, did you?

Jedit Ojanen, Mercenary
Brad's deck! All of our spells cost 3 or more, but that doesn't mean this deck is slow! We'll blink our legendary creatures into oblivion and ride to victory on the backs of our forestwalking jungle cat army, and hopefully along the way find time to cast trinisphere to remind our opponents how fun fair magic can be.

Myojin of Roaring Blades
Brad's deck! They said it couldn't be done... but yes, here we are with a Myojin in the command zone! We've got plenty of ways to return him to our hand or grab him straight from the command zone... and once he's on the battlefield with an indestructible counter, your enemies will surely burn to a crisp shortly thereafter. NEVER TELL ME THE ODDS.

Derevi, Empyrial Tactician
Brad's deck! Derevi's won an all-expenses paid, tropical island vacation and you're invited. You'll get to relax by the sea, bask in the warm sun, and meet all of Derevi's Merfolk friends. And there's a lot of them. Use Quicksilver Fountain to turn your opponents' lands into islands so nothing can stop your fishy army! [Harbinger of the Seas is played as a late-game Islandwalk enabler rather than an early-game stax piece]


Ghost of Ramirez DePietro & Ravos, Soultender
Brad's Deck! Build up a spooky army of spirits, ghosties, and phantoms by leveraging the graveyard as a "second hand" of sorts. Your spirits will make tokens, disrupt your opponents' plans, and buff each other up. All the while, you can scheme behind the seens to set up a win with Mortal Combat!

Rendmaw, Creaking Nest
Brad's Deck! Look, I really like birds, ok? They're really freaking cool! So, I thought that if we all have birds, life will be just grand!


Zirda, the Dawnwaker & Garth One-Eye
Brad's deck! Primarily, this deck is looking to make A LOT of Shivan Dragons; make one from Garth and then use populate effects to quickly create more. If that doesn't work, there's also the option to go infinite by flickering Garth a bunch to make infinite dragons or force your opponents to deck themselves. Either way, Zirda makes the trip easier!

Demonlord Belzenlok
Brad's deck! Griselbrand? Never heard of him. This is classic mono-black good stuff with a (un)healthy dose of blood magic. You've got 40 life, why not spend it to draw cards or delete your opponents' creatures or...draw more cards. You can always borrow some from your friends if you get too low. Remember: the only life point that matters is the last one!

Daxos of Meletis
Brad's deck! Daxos just can't keep his hands off other people's stuff. We're going in hard on his triggered ability, looking to "borrow" as many if our opponents cards as we can. But we aren't going in blind. We've got plenty of cards to let us peep the top card of their decks so we know what to steal. Don't like what you see? Take fate into your own hands and choose which cards are on top of their decks.

Sethron, Hurloon General
Brad's deck! They're big. They're bovine. And they're really bad at staying dead. What looks like a run of the mill minotaur typal deck is actually a wickedly powerful reanimator deck in a cow-shaped disguise! Don't let his fancy pants fool you; Sethron doesn't mess around.

Tuvasa the Sunlit
Brad's deck! I like Dance of the Manse probably more than I should. So this deck is a hybrid commander/oathbreaker deck to suit whatever situation I find myself in. Hop aboard the Bant enchantress value train - next stop: Eldraine!

Davros, Dalek Creator
Brad's deck! This deck is all about making your opponents choose between options they don't like. And then forcing them to make that choice again... and again... and again... Use Fact or Fiction effects to keep cards in your hand until you can copy something like Choice of Damnations a bunch of times. It's like making a deal with the devil, but it's a space robot instead!


Ishai, Ojutai Dragonspeaker & Reyhan, Last of the Abzan
Brad's deck! This is what happens when Magic cards hit the gym. These dudes will just keep getting those gains until your opponents tap out... or we trade 'em in for card draw or a bunch of tokens. Honestly, with the number of counter doublers WotC has been printing lately, this deck gets going a lot faster than it used to.

Noyan Dar, Roil Shaper
Brad's deck! This deck is my pride and joy. Filled to the brim with counter magic, removal, and card draw, we neutralize our opponents' threats with the precision of a surgeon before unceremoniously bludgeoning them to death with a giant rock. Its Azorius control at it's finest and I can think of no more pure expression of my favorite guild.

Firja, Judge of Valor
Brad's deck! Classic Orzhov reanimator. Ramp Firja out as quickly as possible and double-spell some chonkers into the bin. The only thing better than a Valgavoth is a 2-mana Valgavoth. ♥️

Quintorius, Field Historian
Brad's deck! Strixhaven spirits are mad that they can't fly and they're about to make it your problem. We're gonna loop some tiny creatures in and out of the graveyard to make an army of 3/2s to pump and swing in. Let's follow Quint around the multiverse and see what shenanigans he gets up to

Astarion, the Decadent
Steph's deck! Astarion can't see his reflection in BG3, but here we want to reflect Astarion's abilities as much as humanly (eh, vampire-ly?) possible. He has lifelink, so we want to suit him up, swing big, gain tons of life, and make our opponents lose tons more. Astarion may not be able to see his reflection, but our opponents sure will.

Brigid, Hero of Kinsbaile
Steph's deck! Brigid is rude, and giving her deathtouch is even ruder... but it proves to be an excellent strategy for controlling the board until our tiny kithkin army has built up its forces enough to win the game! We want to play Brigid, occasionally untap Brigid, give Brigid deathtouch, and stare down our foes as we make them sweat in their "declare attackers" or "declare blockers" steps. Viva Lorwyn!

Uril, the Miststalker
Steph's Deck! This is the first Commander deck Steph ever built, and now it's back and... well, maybe not BETTER than ever, but it's now decidedly Bracket 2! We are prioritizing "Gnarlids" (read: creatures that do something like what Aura Gnarlid does) and enchantments that give us evasion + keywords, rather than relying on auras to give us P/T boosts that scale with the number of enchantments we have. Uril is awesome, but having 9 backup plans feels pretty good, right?

Mazirek, Kraul Death Priest
Steph's deck! Nobody loves the baby space spaghetti monsters the way they should... nobody that is, except for Mazirek. In this deck, we want to make and sacrifice spawns so even our non-titan spaghetti friends are as big as titans themselves! With enough creature-based ramp and some incidental Annihilator, our little noodle babies quickly become nightmarishly large and wreak havoc upon all who oppose them.

Silvar, Devourer of the Free
Steph's Deck! Sometimes humans are for attackin', but in this deck, they're for snackin'! This has a lot of typical rakdos aristocrats staples in it, and it runs as many cards as possible that put human tokens onto the battlefield. We want to have lots of humans, strategically feed them to the angry kitty, and benefit by doing so. "If we want to punch big, first we must lunch big."


Ich-Tekik, Salvage Splicer & Toggo, Goblin Weaponsmith
Steph's deck! "Robots throwing rocks at things" is a deck theme, right? We've got tons of cards that trigger landfall in here to make as many rocks as possible. Along with some supplemental "make artifacts, do a thing" payoffs, our golems want to throw as many rocks at players and creatures as they can to make themselves extra beefy when they turn sideways to attack.

Zaxara, the Exemplary
Steph's deck! There is not a single hydra in the 99... but that doesn't mean we're not trying to win with them. This x-cost spellslinger deck will make tons of enormous hydras and either x-cost spell our opponents to death, or trample over their miniscule defenses with enormous juggernauts of destruction.

Seshiro the Anointed
Steph's deck! Snakes are little and silly but Seshiro makes them big and scary. We want to prevent combat damage from our opponents as often as we can until we reach critical mass, and then use the incredible number of cards we've drawn to unleash serpentine fury upon our foes.


Bruse Tarl, Boorish Herder & Tymna the Weaver
Steph's deck! We love goblins... but we especially love goofy Khans of Tarkir goblins. We're not trying to do a mono red goblin aggro build here... this is a mardu deck that tries to win with goblins, but tries extra hard to win by capitalizing on cool goblinoid ETB's. Midrange goblins, you say? Lets do it.

Grishnákh, Brash Instigator
Steph's deck! This deck is all about removal-via-theft. We want to maximize our use of Grishnakh's ability, steal and attack with our opponents' creatures, and sacrifice them at an altar of our choosing. Then, we aim to close out the game by swinging big with our evasive (and ever-growing) mob of racuous Zombies and/or Orcs.

Niv-Mizzet Reborn
Steph's deck! Card draw in the command zone, you say? If a better recipe for success for a control player exists, we've not seen it. This deck controls the board with destructive two-color spells, and tries to win the game by flying overhead with lots of two-colored dragons who make each other (and their general) even better simply by being dragons.

Shabraz, the Skyshark
Steph's deck! Shabraz is often seen as little more than Brallin's sidekick... but no more. It's Shabraz's world here, and all these blue/white humans are just living in it. In true Azorius mage fashion we're going to draw tons of cards and benefit from it... and then try to win the game with a legion of humans who get unceremoniously launched into the air by their shark patron.


Okaun, Eye of Chaos & Zndrsplt, Eye of Wisdom
Steph's deck! This definitely ain't the precon. We don't have a ton of coin flip cards here, because we dont need them! Our commanders flip plenty of coins when combat happens... so why not just simply **have as many combats as possible**? Okaun gets pretty terrifyingly large, so we've also got some pretty sweaty control magic in here to make sure he stays on the board and keeps on swinging turn after turn.

Grolnok, the Omnivore
Steph's deck! Yes, its frogs. We're trying very hard to attack with as many frogs as we can... though you'll notice I didn't say we had to deal damage. We want our tiny goofy frogs to turn sideways with as few repercussions as possible, throw as many cards into exile as possible, then wrap it all in a bow with Lab Maniac-esque effects to try to cheese our way into a win. This gets notably easier when there are more Grolnoks on the battlefield, though.

Kamiz, Obscura Oculus
Steph's deck! Cephalids are underappreciated... but like, probably correctly so. They're by and large not very good on their own. So we've decided to make them evasive with Kamiz and utilize several "cut your opponents life totals in half" effects to make them, well, effective. Wrap it up in a pillow fort shell for some longevity... and that's this deck!

Colfenor, the Last Yew
Steph's deck! Squirrels? Squirrels. This isn't your normal golgari Chatterfang deck... this is an all-out aristocrats build with tiny furry friends serving as our main engine! With about 98 different ways to infinitely combo out, Colfenor is a great host for our miniscule mammalian mates. We continuously rip creatures back from our graveyard to keep a consistent stream of bushy-tailed beats coming down on our opponents.

Basandra, Battle Seraph
Steph's deck! We try to find a stuffy doll effect, make it indestructible if its not already, then redirect silly amounts of damage to it to swiftly decrease our opponents' life totals. With a little bit of battle-shaping magic to make combat happen how we want it, we'll have our opponents making unprofitable attacks right into our little stuffy trap.

Trostani, Selesnya's Voice
Steph's Deck! Steph's Deck! This deck tries to make increasingly large-and-in-charge (mostly) vanilla token creatures that gain me absurd amounts of life and provide lots of value when they enter the battlefield... and then populate them! With a few alternative life-total-based win cons, some solid late-game finishers, but distinctly NO token doublers, some may find this deck slow. That may be true, but it's steady, and it aims to win the race.