
Hobbit Precon - Bard, King of Dale
deckBard, King of Dale
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Bard, King of Dale

Gandalf, Party Guest
Legendary wizards typal with very big spells :)

Gollum, Riddle Master
Gollum tries to horde as many treasures as he can, without the other creatures stealing them from him. Can he find the ring and keep it? Or will the ring wraiths find him and take it for themselves? Deck Tech: Basically doing Voltron/ring-tempting shenanigans with Gollum, to help him stick around. Kuldotha Forgemaster, Vexing Puzzlebox, and Transmutation Font are all there to find My Precious (Moonsilver Key should tutor for Vexing Puzzlebox). PS - I definitely went over-budget but I think a lot of that could be shaved down by removing the most expensive cards in favor of more Voltron equipment/protection (and the land base could also be simplified by swapping out the expensive stuff for basics).

Gandalf, Party Guest

Thorin, King of Durin's Folk

Tom, Bert, and William
Precon (budget) version of Trolls' Feast

Thorin, King of Durin's Folk
More fluff than competitive

Chief of the Wilds

Chief of the Wilds

Bard, King of Dale
Bard's economic plan is simple: give everyone cards, make everyone happy, and somehow end up with twice as many creatures as everyone else. Draw cards. Make tokens. Draw more cards. Make more tokens. Eventually summon enough creatures to make Moonshaker Cavalry wonder why it ever needed legs. There may also be a completely reasonable backup plan involving milling everyone to death. Dale is open for business. Please bring your own army.

Smaug the Impenetrable
b2 deck the other one is on a higher bracket


Thranduil the Strategist
This deck is lead by Thranduil the Strategist, with the sub-commander as Elrond, Master of Healing. My goal with this precon was to make an easy-to-follow, beginner-friendly deck with two themes; landfall and scrying. Which are generally very easy to understand. The deck functions fairly well with either commander in the pilot seat, and can be easily be upgraded to lean into either theme. The deck only contains cards that really fit the aesthetic of the elves (apart from the lands) and contains cards from both the Hobbit and Lord of the Rings sets. I also wanted to include multiple reprints of cards with some value while keeping the overall cost of the deck around $150, and create the deck in the same way I envisioned WOTC would create a precon.

Belladonna Took
Use Belladonna Took and create a bunch of tokens in bursts to make the best use of her triggered ability: pump the board + draw + tiny lifegain. Overwhelm your opponents with help from Bilbo's mommy!!!

Elrond, Moon-Reader
The idea for this deck came from the scene in Rivendell where Elrond holds Thrór's Map up to the moonlight and discovers the hidden entrance to Erebor. I wanted the deck to feel like that moment mechanically. Most of the creatures are readers, scouts, birds, sailors, and other travelers with activated abilities. By using those abilities during each player's turn, Elrond keeps revealing more of the journey, one card at a time. Cards such as Thrór's Map, Key to the Side-Door, Uncover the Moon-Letters, Roll-Roll-Roll-Roll, and Gone Fishing help tell the story of the expedition. Elrond can also blink creatures and Sagas, letting you reuse them as though he were going back over different parts of the tale. My favorite part of the deck is its hidden win condition: Triskaidekaphile. If you begin your upkeep with exactly thirteen cards in hand, you win, representing Thorin and the twelve Dwarves setting out together.

Chief of the Wilds
This precon-style Golgari Wolf typal deck aims to build a large pack of Wolves and generate extra value with Chief of the Wilds, which doubles the triggered abilities of your other Wolves and, the type we miss and love, Battles. The Chief Warg is our secondary commander if Chief of the Wilds remains to expensive, which turns the deck into a more grindy deck with additional draw each turn. The game plan is to ramp early, create Wolf tokens, and attack Battles for additional value. In the late game, anthem effects and trample turns the pack into a lethal army, while Chief of the Wilds grows into a major threat of its own. In my opinion, a precon is a great place to reprint some cards, especially lands. There are a few staples, like Heroic Intervention and Yavimaya, Cradle of Growth for the reprint value but also more on theme reprints like Beastmaster Ascension. Hope you like the list!

Smaug, Wicked Worm

Chief of the Wilds

Tom, Bert, and William

Gollum, Riddle Master
This is an interactive Mono-Black Control precon built around Gollum, Riddle Master. Designed to mirror the atmospheric psychological warfare of Gollum’s cavernous home beneath the Misty Mountains, this deck forgoes traditional linear creature strategies in favor of forcing opponents into tough choices, resource attrition, and constant mind games. Gollum lands early on turn two, forcing opponents to play around your odd/even guesses every time they cast a spell. To maximize Gollum’s triggers, the deck runs a suite of cheap protection and recursion spells, like Undying Malice, Feign Death, Not Dead After All. When Gollum is targeted or sacrificed, you bring him back to reset his choices and keep drawing cards, draining life, and pumping his stats. Instead of letting opponents build wide armies, you police the board with forced-sacrifice edicts (Plaguecrafter, Fleshbag Marauder, Witch-king, Bringer of Ruin) and tactical sweepers (Toxic Deluge). As opponents attempt to draw their way out of your riddles, Orcish Bowmasters and Mirkwood Bats passively ping their life totals and build your board, while Painful Quandary and Call of the Ring apply relentless turn-over-turn pressure. Once the board is locked down, slip Gollum or the Witch-king past enemy defenses unblocked using The Black Gate or Key to the Side-Door to finish off remaining opponents.

Smaug the Impenetrable
Smaug the Impenetrable treasure horde Tried to make cheap an to use treasure like a dragons horde but dragons be expensive. Hope you like the theme

Dwalin, Weaponmaster

Dáin of the Ancient Halls
Dwarven Tribal with some Equipment to hopefully finish with your Commander

Radagast of Rhosgobel


Chief of the Wilds
This deck is based around Chief of the Wilds with the sub-commander being The Chief Warg! Double your wolf triggers, get ferocious off, and swing wide or tall. Plenty of card draw, plenty of value, and a couple cards that are more obvious cuts, just like in real precons! If The Great Henge is too much, swap it for Guardian Project instead, as it fulfills enough of a similar purpose.

Gandalf, Party Guest

Great Goblin, Foul-Hearted

Chief of the Wilds

Smaug, Wicked Worm

Thorin, King of Durin's Folk
Rally the lads, get your weapons and take back what was lost!

Gandalf, Party Guest

Smaug the Impenetrable
Race out Smaug, make treasures, turn them into damage

Smaug, Wicked Worm
A Smaug, Wicked Worm commander deck that focuses on 3 things; Treasure, Sacrifice, and Burn Major win conditions are Hellkite Tyrant and Revel in Riches that pushes players to grow their hordes like a certain Dragon. Good mana curve, with good access to mana ramp to play your high end on curve.

Smaug the Impenetrable

Gandalf, Party Guest
Call all wizards!!!!!!!!!

Smaug the Impenetrable
Make a ton of treasures by damaging Smaug. Ping opponents while making and sacrificing treasures. Finish off opponents with big mana spells with the mana from the treasures.

Bard, King of Dale
Build your forces and amass reasources to protect your land and defend Laketown. Note for some cards i would assume you would reprint them as something from the Movie like Shorikai represents the guard Tower & Chameleon being one of the antagonists, and barrow blade made for a better equipment than the black arrow since one Smaug is indestructible. I tried to find as much flavor as i could. And ya there are 3 mana rocks and a land tax since the face commander is CMC 6. I tried to keep all other cards low cost so you can play stuff. And wanted this to focus on the recruit mechanic. I thought maybe a few grave synergies would be ideal but to keep this Pre con level i added the classic stuff and left plenty of ways to upgrade the deck. Not sure how this got to nearly $200. Might be some expensive variants and overpriced hobbit cards inflating that.

Smaug the Impenetrable
Precon-friendly deck focusing on the big bad: Smaug the Impenetrable! Despite being a budget deck, "Dragon's Hoard" packs a punch. For those who want more, The Hobbit cards, and other upgrade cards, are available to truly make it your own.

Smaug the Impenetrable

Belladonna Took
Here is my take on Hobbit precon, wanted to make something different so I chose monocoloured theme. I included some of my dream reprints(wanted to include Ancient Tomb as well but then I thought it might be too much xD)

Bard, King of Dale

Thranduil, the Elvenking

Thorin, King of Durin's Folk

Chief of the Wilds
Wolves and Battles, go wide with triggers galore until your opponents are howling in pain. Rally your pack back to the battlefield with kindred recursion and anthem effects for the win.

Thorin, Company's Leader

Thorin, King of Durin's Folk

Gandalf, Party Guest

Balin, Loremaster
Who's more ballin' than Balin? A dwarf who smokes a pipe and burns down the whole table at the same time. This deck's main goal is to turn on my enduring story, then start wheeling myself and my opponents while dealing damage to all of them at once.

Bard the Bowman

Beorn the Fierce
Bears + Ramp. Hobbit Lost precon. Probably the most important faction in the Hobbit.

The Chief Warg
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