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Golbez, Crystal Collector

Sokka and Suki

Varina, Lich Queen


Sidar Kondo of Jamuraa & Silas Renn, Seeker Adept
Similar construction idea to the 20 Ways to Win Secret Lair Precon, this is a WUBG medley of ways to cause an opponent to instantly lose. The only part that I don't particularly like is that I am limited to a partnership of Sidar Kondo and Silas Renn (The former of which does practically nothing for the gameplan) or either printing of Atraxa, who is way too expensive for the plan to eventually make this in paper.

Ivora, Insatiable Heir


Elmar, Ulvenwald Informant & Cecily, Haunted Mage
Nim Shrieker, Twenty-Toed Toad, and Persuasive Interrogators are out primary wincons in this budget-friendly Glint-Eye Clue deck. It was built as part of a 32 deck challenge that I plan on eventually building. Investigation and a subfocus on the CLU set were prioritized for this build.

Yorion, Sky Nomad

Toph, Earthbending Master
$78 after $5+ are proxied.

Zoraline, Cosmos Caller
$60 for $5+ proxies minus Aclazotz

Grenzo, Dungeon Warden
Full Grenzo budget deck minus the basic lands.

Blim, Comedic Genius

Fynn, the Fangbearer
Full Fynn decklist minus basic lands!

Ruby, Daring Tracker

Tom Bombadil
Budget Bombadil deck with musical/Hobbit themed cards.

Bard, King of Dale
Token/draw deck based off of Bard's claim to the wealth of the Lonely Mountain after slaying Smaug. Bard, Krang, and other draw engines fuel counters and token creation, Propaganda and Ghostly Prison protect the crown and multiple thieves assist with reclaiming it.

Tor Wauki the Younger

Maralen, Fae Ascendant
Comander de cartas del sobre

Thranduil, the Elvenking
Got most of these cards at the flea market for dirt cheap, and the rest from the hobbit pre release, so my focus here is a good elf sinergy without breaking the bank with any to expensive card, msot of these are worth cents, a few get to 5 or 10 bucks but you can probably get them cheaper at your LGS

Thorin, King of Durin's Folk

Willie Lumpkin, Postman

Bifur, Melodic Rider
All thirteen members of Thorin's Company are represented; leave no dwarf behind! “Faithless is he that says farewell when the road darkens.”

Bilbo, Thief in the Night
Bilbo stole all the equipment for himself! Watch him draw a bunch of cards, avoid all his opponents moves, and swing for face (along with two alternative versions of himself)?!

Bilbo, Unexpected Adventurer
Bilbo, Unexpected Adventurer leads the Company from Bag End to the Lonely Mountain and, if all goes well, back home again. Gather the Company, collect the artifacts and stories of the journey, and become Storied as your adventure unfolds. Follow Thrór's Map, wield Sting, sneak through the Side-Door, and recover the friends and belongings lost along the way with Bilbo's ability. When you finally reach Erebor, turn the treasures and memories of your journey into the strength to survive the Battle and return to the Shire. This isn't Dwarf tribal, Treasure tribal, or Voltron. It's a precon-style retelling of Bilbo's adventure: assemble the Company, walk the Road, become Storied, face the Dragon, and come home.

Chief of the Wilds

Gandalf, Party Guest
ADVENTURE THEME

Radagast of Rhosgobel
We are playing Radagast as any true Wizard would: control style. We use Radagast's flash enabling and cost reduction to cast creatures that disrupt our opponents. Good green staples like Timeless Witness, Reclamation Sage, Druid of Purification become amazing with Radagast, being able to play them at instant speed they work better than premium removal and recursion. They also become not only instant-speed removal but potential blockers that can get rid of smaller creatures that dare come our way. Acidic Slime is amazing here as it can easily two-for-one a cheeky opponent that is brave enough to attack us. A lot of our ramp comes in the form of 2-mana colourless creatures as these can be cast for free on our opponents' turns if we see the chance. Without say, Radagast is essential to our plan, so we need to protect him at all costs with cards like Tyvar's Stand, Tamiyo's Safekeeping or Mithril Coat. Playing at instant speed also allows us to play defensive cards like Hornet Nest or Broodhatch Nantuko if any opponent dares come at us. We also have a toolbox element in our deck that will let us answer trouble cards. Cards like Chord of Calling, Birthing Pod or Formidable Speaker will let us tutor for enchantment, artifact or creature removal as needed. We run some utility creatures as well. Temur Sabertooth allows us to bounce our own creatures to reuse ETB triggers. Saryth, the Viper's Fang gives all our untapped creaures hexproof and turns our attacking creatures into menacing deathtouchers. As any good control deck would, we also need to keep a cards in hand with answers to our opponents' threats. Traditional green card draw like Beast Whisperer and, Guardian Project or Lifecrafter's Bestiary make sure we replace the creatures we play with additional cards. We also have big card draw in the form of Regal Force or Return of the Wildspeaker and Glademuse seems like a card made for this deck. As any other self-respecting green mage, we use fight effects attached to our creatures like Thorn Mammoth to get rid of our opponents'. Apex Altisaur is our instant-speed board wipe. Ezuri's Predation works as a partial board wipe and wincon in this deck. And speaking of wincons, as any other good green mage, we win through good ol' combat damage. We pick cards like Pathbreaker Ibex or Thunderfoot Baloth over their more traditional, and usually more powerful, Craterhoof due to being able to cast this at instant speed at the end of our opponents' turns. But, as any good spell-slinging Wizard, ending the game with a powerful sorcery is only in line. If we have been able to control the board well enough, a Biorhythm should be devastating to our opponent's life totals, letting us then attack with whatever creatures we have for the win. Oh, and we also couldn't really call ourselves a control deck if we didn't run at least one counterspell. That's why we run Avoid Fate to counter any instant-speed interaction directed at our creatures. Notes: If you woud like for this deck to feel more like a precon you can take out the game changers - Biorhythm and Seedborn Muse, for Shamanic Revelation and your overrun effect of preference to make it officially bracket 2. Then, you can take out the more expensive lands like Nykthos and Boseiju for two forests or cheap utility lands of your preference. You can also substitute some of the more expensive spells like Green Sun's Zenith for Fauna Shaman, Birthing Pod for Eldritch Evolution, Apex Altisaur for Foe-Razer Regent, Guardian Project for Harmonize, Tribute to the World Tree for Elemental Bond, Avoid Fate for Bushwhack, Tamiyo's Safekeeping for Horrid Vigor and Mithril Coat for Gaea's Gift. These changes should shave off around $200-$250 the total price of the deck as well.

Beorn the Fierce

Thorin Oakenshield
Thorin gathers his Company, equips them for the journey, builds the hoard, becomes Storied, and leads the Company back to Erebor. I wanted to build Thorin because he seemed really interesting, and I honestly didn’t see many people building him. Since this is a creativity-focused contest, I figured I might as well give him a shot and build the deck around what makes Thorin and the Company unique. The gameplan is pretty simple: gather the Dwarves, equip them, build up the hoard, and eventually let Thorin lead the charge. The deck has a ton of Dwarves and Equipment to make the Company actually feel like a Company, while cards like Magda help build up the Treasure hoard along the way. I tried to keep the deck around the price and power level of a precon while still making it feel like its own thing. I didn’t just want to make another Boros Equipment deck, I wanted it to actually feel like The Company from The Hobbit!

Fíli and Kíli, Joyous
An Ale and a Tale is a Dwarf-themed Commander precon about gathering the company, gearing them up for adventure, and turning their exploits into stories worth telling over a pint. Fíli and Kíli help cast the Dwarves, Equipment, and Sagas that make up those adventures, while legendary Dwarves and splashy Equipment provide the memorable moments you’d expect from a real preconstructed deck.

Tom, Bert, and William
Burrahobbit Meal ||| Animate Food Tokens | Sacrifice Blockers ||| Zipper: Warning: May contain spiders ||| Pamphlet: Take advantage of Tom, Bert, and William’s unique ability to endure after death with a simple artifact animation loop. Use them to block a big creature, then when they come back as an artifact, turn them back into an artifact creature and repeat the loop. Piggybacking on that, and to keep with the story beat, we’ve included Food token generation. Animate your Food tokens so that they can be used for life gain or let Tom, Bert, and William eat it for card draw. Don’t let a tasty Hobbit go to waste! Speaking of sacrificing creatures, did you know that you can sacrifice your chump blockers after the declare blockers step? While they won’t do damage to the attacking creature, the attacker is still considered blocked, and you still get a nice payout! Look for other ways to sacrifice your creatures at instant speed, like before targeted removal, or even a board wipe. Just remember that you can’t sacrifice a creature that has already been paid as a sacrifice to activate another ability. Wolf (Warg) is the dominant type in this deck, so don’t be shy about taking a bite! And don't forget to pump the power level of your creatures because the "Ferocious" keyword is activated when a creature of power 4 or more is under your control. These are great for sacrificing for card draw in a pinch. Finally, are you tired of playing the same commander? Try Gloomweaver, the Great Spider Who Enmeshes <Mazirek, Kraul Death Priest> as a secondary commander. ||| A note to TCC judges: I was inspired to build this deck when I pulled Tom, Bert, and William as my promo card in pre-release and used it to win a game. I also remember sitting in the Las Vegas convention hall with my friends when they announced it as the first Hobbit card to be featured, so I have a soft spot for those lovable trolls. The deck price is a little higher than I would like, but I think of some of it is inflation due to the Hobbit cards being unreleased and some of it is just my wish fulfillment for WotC to reprint some stuff. I think the power level of this deck is squarely bracket 2, with ramp being on the weaker side given how many higher mana cost cards there are. But I hope that having a ton of card draw makes up for it in the middle and latter parts of the game. I hope you enjoy looking at my flavorful card choices as much as I enjoyed putting it together! Decklist: https://archidekt.com/decks/25264582/burrahobbit_meal_tcc_hobbit_precon_entry

Smaug the Impenetrable
Smaug's indestructible so we just keep hitting him for treasure lol, dwarves finally get their gold back by literally billing the dragon for damages. book says "there and back again" this deck says "there and cash out again"

Smaug the Impenetrable
If Wizards reprinted every strong treasure card for a precon. Burn Smaug over and over to gain treasures and bleed your opponents, then use mana from treasures for huge payoffs.

Chief of the Wilds
Hit hard and hit fast by keeping you opponents creatures off the board and pressure on there life.

Ognis, the Dragon's Lash
$80 after $5+ are proxied.

Inspirit, Flagship Vessel
$78 after $5+ are proxied.

Smaug, Wicked Worm
Who says tyrants can't be generous? - At the helm of your deck lies a sleeping Smaug, with 13 dwarves included that are sure to wake the wicked worm. Gift artifacts to your opponents and build your treasure horde when Smaug comes to collect.

Gandalf, Party Guest

Karn, Legacy Reforged
Artifact/Colorless Commander Deck

Bard the Bowman

Gandalf, Party Guest

Beorn the Fierce
Beorn with a passing nod toward budget constraint. A few varied effects to help maintain card draw and accelerate the board, while just putting out lots of bears. Plus things that aren't bears can become bears! Everybody party at The Carrock tonight!

Bilbo, Thief in the Night

Bard, King of Dale

Bard, Heir of Girion

Gandalf, Shadow's Foe

Fíli and Kíli, Joyous
Historic spells syngery with a Treasure sub-theme

The Chief Warg
Wolves are stronger when they hunt in a pack. Build a board of ferocious beasts and double all their triggers to overwhelm your opponents.

Gollum, Riddle Master
It likes riddles?

Kíli the Resourceful
This is a mono white dwarves and equipment deck. Kíli is basically Puresteel Palladin in the Command zone. He almost guarantees a draw each turn. Any Legendary Dwarf can be a good alternate commander, example: Fíli or Dáin. The deck can go both wide and tall based on how you play it. Avoided equipment that gives shroud in case you want to go tall.
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