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Sidar Kondo of Jamuraa
Silas Renn, Seeker Adept

I Win, You Lose, End of Story

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Sidar Kondo of Jamuraa & Silas Renn, Seeker Adept

Similar construction idea to the 20 Ways to Win Secret Lair Precon, this is a WUBG medley of ways to cause an opponent to instantly lose. The only part that I don't particularly like is that I am limited to a partnership of Sidar Kondo and Silas Renn (The former of which does practically nothing for the gameplan) or either printing of Atraxa, who is way too expensive for the plan to eventually make this in paper.

Bilbo, Unexpected Adventurer

There and Back Again

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Bilbo, Unexpected Adventurer

Bilbo, Unexpected Adventurer leads the Company from Bag End to the Lonely Mountain and, if all goes well, back home again. Gather the Company, collect the artifacts and stories of the journey, and become Storied as your adventure unfolds. Follow Thrór's Map, wield Sting, sneak through the Side-Door, and recover the friends and belongings lost along the way with Bilbo's ability. When you finally reach Erebor, turn the treasures and memories of your journey into the strength to survive the Battle and return to the Shire. This isn't Dwarf tribal, Treasure tribal, or Voltron. It's a precon-style retelling of Bilbo's adventure: assemble the Company, walk the Road, become Storied, face the Dragon, and come home.

Radagast of Rhosgobel

Radagast's Response - The Hobbit Precon

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Radagast of Rhosgobel

We are playing Radagast as any true Wizard would: control style. We use Radagast's flash enabling and cost reduction to cast creatures that disrupt our opponents. Good green staples like Timeless Witness, Reclamation Sage, Druid of Purification become amazing with Radagast, being able to play them at instant speed they work better than premium removal and recursion. They also become not only instant-speed removal but potential blockers that can get rid of smaller creatures that dare come our way. Acidic Slime is amazing here as it can easily two-for-one a cheeky opponent that is brave enough to attack us. A lot of our ramp comes in the form of 2-mana colourless creatures as these can be cast for free on our opponents' turns if we see the chance. Without say, Radagast is essential to our plan, so we need to protect him at all costs with cards like Tyvar's Stand, Tamiyo's Safekeeping or Mithril Coat. Playing at instant speed also allows us to play defensive cards like Hornet Nest or Broodhatch Nantuko if any opponent dares come at us. We also have a toolbox element in our deck that will let us answer trouble cards. Cards like Chord of Calling, Birthing Pod or Formidable Speaker will let us tutor for enchantment, artifact or creature removal as needed. We run some utility creatures as well. Temur Sabertooth allows us to bounce our own creatures to reuse ETB triggers. Saryth, the Viper's Fang gives all our untapped creaures hexproof and turns our attacking creatures into menacing deathtouchers. As any good control deck would, we also need to keep a cards in hand with answers to our opponents' threats. Traditional green card draw like Beast Whisperer and, Guardian Project or Lifecrafter's Bestiary make sure we replace the creatures we play with additional cards. We also have big card draw in the form of Regal Force or Return of the Wildspeaker and Glademuse seems like a card made for this deck. As any other self-respecting green mage, we use fight effects attached to our creatures like Thorn Mammoth to get rid of our opponents'. Apex Altisaur is our instant-speed board wipe. Ezuri's Predation works as a partial board wipe and wincon in this deck. And speaking of wincons, as any other good green mage, we win through good ol' combat damage. We pick cards like Pathbreaker Ibex or Thunderfoot Baloth over their more traditional, and usually more powerful, Craterhoof due to being able to cast this at instant speed at the end of our opponents' turns. But, as any good spell-slinging Wizard, ending the game with a powerful sorcery is only in line. If we have been able to control the board well enough, a Biorhythm should be devastating to our opponent's life totals, letting us then attack with whatever creatures we have for the win. Oh, and we also couldn't really call ourselves a control deck if we didn't run at least one counterspell. That's why we run Avoid Fate to counter any instant-speed interaction directed at our creatures. Notes: If you woud like for this deck to feel more like a precon you can take out the game changers - Biorhythm and Seedborn Muse, for Shamanic Revelation and your overrun effect of preference to make it officially bracket 2. Then, you can take out the more expensive lands like Nykthos and Boseiju for two forests or cheap utility lands of your preference. You can also substitute some of the more expensive spells like Green Sun's Zenith for Fauna Shaman, Birthing Pod for Eldritch Evolution, Apex Altisaur for Foe-Razer Regent, Guardian Project for Harmonize, Tribute to the World Tree for Elemental Bond, Avoid Fate for Bushwhack, Tamiyo's Safekeeping for Horrid Vigor and Mithril Coat for Gaea's Gift. These changes should shave off around $200-$250 the total price of the deck as well.

Thorin Oakenshield

Hobbit Precon - The Company’s Finest

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Thorin Oakenshield

Thorin gathers his Company, equips them for the journey, builds the hoard, becomes Storied, and leads the Company back to Erebor. I wanted to build Thorin because he seemed really interesting, and I honestly didn’t see many people building him. Since this is a creativity-focused contest, I figured I might as well give him a shot and build the deck around what makes Thorin and the Company unique. The gameplan is pretty simple: gather the Dwarves, equip them, build up the hoard, and eventually let Thorin lead the charge. The deck has a ton of Dwarves and Equipment to make the Company actually feel like a Company, while cards like Magda help build up the Treasure hoard along the way. I tried to keep the deck around the price and power level of a precon while still making it feel like its own thing. I didn’t just want to make another Boros Equipment deck, I wanted it to actually feel like The Company from The Hobbit!

Tom, Bert, and William

Hobbit Precon - Tom, Bert, and William

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Tom, Bert, and William

Burrahobbit Meal ||| Animate Food Tokens | Sacrifice Blockers ||| Zipper: Warning: May contain spiders ||| Pamphlet: Take advantage of Tom, Bert, and William’s unique ability to endure after death with a simple artifact animation loop. Use them to block a big creature, then when they come back as an artifact, turn them back into an artifact creature and repeat the loop. Piggybacking on that, and to keep with the story beat, we’ve included Food token generation. Animate your Food tokens so that they can be used for life gain or let Tom, Bert, and William eat it for card draw. Don’t let a tasty Hobbit go to waste! Speaking of sacrificing creatures, did you know that you can sacrifice your chump blockers after the declare blockers step? While they won’t do damage to the attacking creature, the attacker is still considered blocked, and you still get a nice payout! Look for other ways to sacrifice your creatures at instant speed, like before targeted removal, or even a board wipe. Just remember that you can’t sacrifice a creature that has already been paid as a sacrifice to activate another ability. Wolf (Warg) is the dominant type in this deck, so don’t be shy about taking a bite! And don't forget to pump the power level of your creatures because the "Ferocious" keyword is activated when a creature of power 4 or more is under your control. These are great for sacrificing for card draw in a pinch. Finally, are you tired of playing the same commander? Try Gloomweaver, the Great Spider Who Enmeshes <Mazirek, Kraul Death Priest> as a secondary commander. ||| A note to TCC judges: I was inspired to build this deck when I pulled Tom, Bert, and William as my promo card in pre-release and used it to win a game. I also remember sitting in the Las Vegas convention hall with my friends when they announced it as the first Hobbit card to be featured, so I have a soft spot for those lovable trolls. The deck price is a little higher than I would like, but I think of some of it is inflation due to the Hobbit cards being unreleased and some of it is just my wish fulfillment for WotC to reprint some stuff. I think the power level of this deck is squarely bracket 2, with ramp being on the weaker side given how many higher mana cost cards there are. But I hope that having a ton of card draw makes up for it in the middle and latter parts of the game. I hope you enjoy looking at my flavorful card choices as much as I enjoyed putting it together! Decklist: https://archidekt.com/decks/25264582/burrahobbit_meal_tcc_hobbit_precon_entry

by Kafei42 Aug 25, 2026