How does drawing 4 cards, creating 12 token creatures, and pumping our team by +4/+4 each turn cycle sound? The goal of this deck is to outvalue our opponents by trying to reach the 3 tokens threshold on every player's turn. This is done by drawing into blink combos such as Lumbering Battlement + Restoration Angel + Ephemerate (And many more combinations) which allows us to blink ETB token makers on every player's turn. But don't worry, even without those combos this deck was designed to still pack a punch with some very good value pieces to guarentee you will outvalue your opponents in mono-white ;)