Hobbit Preecon - Bursting Wilds
deck Radagast of Rhosgobel
Aug 13, 2026
This decks inspirations comes from an old Yeva deck I used when I first started play commander. This deck has the ability to play at instant speed which enables for wide degrees of flexibility based on what your opponents want to do. We will be focusing on ETB effects, unique combat interactions, a degree of deathtouching, and big ole beasties that little Timmy would love. There are two back up commanders of Beorn and Yeva who you could also run.
PHASE 1:
My philosophy with the early game of this decks is to run deathtouching mana dorks which can be either flashed in to surprise opponents or be used for bringing out other big beasties. We do include the normal array of mana dorks such Elvish Mystic and Llanowar elves to still provide some early acceleration. Included in that acceleration are standard ramps cards of Cultivate, Khalani, and Kodama reach to get even more of a foothold. Now there are some interesting pieces like Troop of ponies and Ornithopter of paradise that once Radaghast hits the board will be treated free pieces of ramp. Don’t forget that seedborn muse, wilderness reclamation, and Defiler of Vigor are going to be are strongest engines of effectively playing four turns.
PHASE 2:
Now we are moving into the mid-game and here is where deck truly shines. We run up to about 9 to 10 pieces of card draw in our deck, so as to make sure you will never run out of gas. Not mention we have 2 pieces of scrying when creature enters so we will be able filter the top while drawing tons of cards! It is also important to mention we do run some combat tricky minions like hornet nest (Hornet Queen of which pull an unholy amount of deathtouch) and Diamond Weapon which prevents combat damage dealt him, which make him Dholems gate. Furthermore there some hydras in the deck that benefit from Radaghast effect to give free +1/+1, (Genesis to do some digging and Hooded Hydra to create blockers in snap moment).
PHASE 3: Now for the end game we are going to be running standard big dumb creatures like Apex Devastator (of which can be played defensively on somebodies turn if you need a Hail Mary off the top,) either one of our overrun like effects, and finally God Eternal Rhonas. Rhonas is arguably one of strongest effects in the deck that proceeds to double the stats on our board, although typically we are going to use this to run people over, we can use this more defensively to try stand taller than your opponents. Some big dumb creatures of note that will generate a lot of value will be Silverback Elder, Vigor, and Thorn Mammoth. Each have independent purposes of being mostly used for removal (thorn mammoth) or making our creatures semi-indestructible (Vigor,) or in the case Silverback Elder digging for more creatures to play. Finally we arrive at some our biggest payoffs for playing big stuff: Dancing from Dark to Dawn giving us big +1/+1 counters while creating bears from lands and Kodama of the East Tree giving free big creature of the cmc of the card we play. Final piece of advice is not forgetting you can play Thrasta for almost free if you choose flash him in at the end of somebodies turn because he also counts opponent spells. I should mention this is my first deck tech I have ever written to dig Into me too bad