Go big with the Chief and go wide with all your wolf token generators which make the Chief even thicker. I put some battles in there for the flavor but they aren't really THAT useful. The finishers are cards like Beastmaster Ascension or Overwhelming Stampede but with how many +1/+1 counters you put oh Chief you can easily kill some players with commander damage ALONE. Early game plan is to get a token generator such as Chief Warg's Company or Head of the Hunt and have the Chief out to get those JUICY +1/+1 counters. If you want a more card draw focus deck you can chang the comander to The Chief Warg which will make it so you can end up drawing a metric ton if you get cards on the field like Beastmaster Ascension or Door of Destinies which at that point its just a go wide. I hope whoever uses this deck has as much fun playing it as I did making it. I LOVE YOUR VIDEOS PROFESSOR