***NOTE: I built decks with german card prices in mind. This deck has a total value of 95€ in Germany which is 40€ below the usual Euro deck value of precons. Also: There was NO AI used in the process of building this deck. I think I should mention this, cuz AI deckbuilding is a thing sadly.*** Bard is inherently a commander which is on the weaker side. The reason being that, compared to most modern commander designs, it's more of a sealed / draft card. But I saw this as a challenge to try to make something cool around it and I think this deck actually turned out pretty decent. The plan of this deck is simple: Draw cards, pump creatures. To accomplish this plan, there are a lot of cheap creatures and spells to draw either 1 card to assist the second card draw during our own turn or to draw 2-3 cards on an enemy's turn to get some additional triggers. Creatures like "Dusk Legion Duelist", "Generous Pup" and "Exemplar of Light" turn the +1 counters Bard places into further card draw and buffs, which can result in even more damage. Cards like "Scrawling Crawler" and "Psychosis Crawler" help with continuous damage across all opponents. I also took into account possible reprints to go along with this Commander Deck if it actually were to be printed. Some obvious choiced are the afformentioned "Scrawling Crawler", the fan favorite "Ledger Shredder" and "Minn, Willy Illusionist" which is a great card to support having a wide deck to eat up incoming damage. But Minn also feeds into the second kinda strategy this deck has: Tokens. Aside from Minn, "Alandra, Sky Dreamer", "Detective of the Month" and "Emrakul's Messenger" provide tokens for both ramp and protection. Or, in the end, to overrun the enemy. I am a huge fan of the classic two-stretegy Commander deck design, so I had to implement it here too. A few other favorite cards of mine for this deck are: ᛫"Herald of Secret Streams" which enables powerful overruns in combination with the Pup or maybe even allow to kill someone with commander damage once in a while; ᛫"Talrand, Sky Summoner", who doesn't inherently look like a great choice in here, but the amount of noncreature spells allows for explosive drake-creation which, in combination with Alandra, is able to finish games quickly; ᛫"Copycrook", which allows for even more cards to be seen through and for some other cards to gain a huge buff and; ᛫"Chasm Skulker", which can burst into a lotta little baby squids, we love little baby squids. And they'll probably also kill our enemies or draw us a lotta more cards with "Flitterwing, Nuisance" All in all, I think this is a really fun commander deck. Nothing nearly bracket 3 ready, but fun in a bracket 2 pod which precons should be in. *Prof, there are Merfolks in here, cmon*