Want to win with a pile of Treasure? Want to get greedy and spend all of it on a huge spell instead? Or would you rather let the Ring do the work? Welcome to Treasures and Temptation, an Orzhov Hobbit deck led by Lotho, Corrupt Shirriff, using his new printing from The Hobbit. The plan is to let Lotho and the rest of your Treasure-makers build up your mana while you decide how you actually want to win the game. Stockpile ten Treasures and let Revel in Riches end it, sacrifice and spend those Treasures to trigger your drain effects, or turn all that extra mana into one of your big finishers. If the Treasure plan is not getting there, start letting the Ring tempt you and work toward Frodo, Sauron's Bane. Once Frodo is ready, use the built-in evasion to get him through for the game-ending hit. This deck is designed for multiple play patterns to keep things fresh. The point is to make Treasure, see what your opponents are doing, and decide which win condition gives you the best path forward. The deck is designed as a solid Bracket 2 precon-style deck and contains no Game Changers. The first few turns are about looking harmless while setting up mana, Lotho, and whichever half of the deck your opening hand supports. Ideally, you want three mana with both colors, a way to make or benefit from Treasure, and either interaction or a Ring temptation card. Lotho does most of his best work by simply sitting on the battlefield and letting everyone else play Magic, so there is usually no reason to rush into looking threatening. Once the Treasure starts piling up, decide what kind of game you are actually playing. If opponents are leaving you alone, keep banking Treasure and work toward Revel in Riches, a large Exsanguinate/Debt to the Deathless, or one of the artifact-sacrifice drain engines. If the table starts noticing what you are doing, Ghostly Prison, Windborn Muse, and Dain, Lord of the Iron Hills are there to make attacking you annoying enough that everyone hopefully finds a cheaper target. The other route is Frodo, Sauron's Bane. Let the Ring tempt you throughout the game rather than trying to force all four temptations immediately. Once Frodo is fully online, Rogue's Passage, Access Tunnel, Whispersilk Cloak, and the Ring's own evasion can turn him into a very real threat to eliminate a player in one hit. The important part is not to commit too early. Treasure is mana, removal, damage, and sometimes the win condition itself, so spend it only when it moves you closer to ending the game or stops someone else from doing so first. Sometimes you win because you hoarded the gold. Sometimes you win because you spent all of it. And sometimes everyone watches the Treasure pile so closely that a Hobbit carrying a Ring quietly walks right past them. DECKBUILDER'S NOTE: I tried to write this in a way that sounds like official promotional material for an official deck. I hope you enjoy it, and thank you for your consideration.