The idea for this deck came from the scene in Rivendell where Elrond holds Thrór's Map up to the moonlight and discovers the hidden entrance to Erebor. I wanted the deck to feel like that moment mechanically. Most of the creatures are readers, scouts, birds, sailors, and other travelers with activated abilities. By using those abilities during each player's turn, Elrond keeps revealing more of the journey, one card at a time. Cards such as Thrór's Map, Key to the Side-Door, Uncover the Moon-Letters, Roll-Roll-Roll-Roll, and Gone Fishing help tell the story of the expedition. Elrond can also blink creatures and Sagas, letting you reuse them as though he were going back over different parts of the tale. My favorite part of the deck is its hidden win condition: Triskaidekaphile. If you begin your upkeep with exactly thirteen cards in hand, you win, representing Thorin and the twelve Dwarves setting out together.