The Sackville-Bagginses is a commander built around tokens, sacrifice / aristocrats. The deck runs 25 creatures, 8 mana rocks, 15 instant/sorcery effects, and 36 lands. tokens Game plan Early (turns 1-3): Drop ramp pieces and a land every turn. With 8 mana rocks plus ramp lands, you should be casting The Sackville-Bagginses on turn 3-4 reliably. Mid (turns 4-6): flood the board with tokens. Late (turns 7+): go wide and finish through anthems / overrun effects. Protect the play with your interaction. Mulligan guide Aim for 3-4 lands in your opening 7. With 36 lands and 8 rocks, fewer than 3 mana sources is usually a mulligan. A turn-1 or turn-2 mana rock is a strong keep — it gets The Sackville-Bagginses out a turn early. Token-makers and anthems in the opener let you build a board fast. Key cards to look for Marionette Master Shambling Ghast Treasure Dredger Bloodghast Undercity Scrounger Gray Merchant of Asphodel