This deck is built around a few main themes: wolves, creatures with power 4 or greater (ferocious), and +1/+1 counters. Placing counters on creatures makes them larger and activates the ferocious synergies within the deck, and triggers other secondary payoffs. This deck also features 4 battles, which double trigger on entry if the commander is on the field. I've left plenty of room to upgrade and focus the deck on different styles while including a few choice cards that badly need reprints, like Warg Rider.