The Wild — Wargs and Skin-Changers
deck Aug 13, 2026
Past the last farm and the fords of the Carrock, the Wilderland belongs to things with teeth. The Wild is a pack deck built on ferocious: get one creature to power 4 and the whole kennel wakes up, drawing you a card every time The Chief Warg swings. The +1/+1 counters are the ignition, not the payoff — Dancing from Dark to Dawn and Beorn's Hospitality feed the pack while Chief of the Wilds doubles every Wolf trigger you control. Then Beorn the Fierce changes their skin, turning your wargs into Bears that hit for two more apiece. Feed the pack until it's the largest thing in the forest, then let it off the leash.