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Thranduil, the Elvenking
Elven Chorus
Nadier's Nightblade
Legolas, Master Archer
Mowu, Loyal Companion

My Lost Hobbit Precon - Thranduil

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Thranduil, the Elvenking

The goal was to have it under 50 bucks but still something that could work, which is something I think it does even without some chase cards you'd want in the deck. Don't mind the dinosaur who's not really fitting in lord of the rings/the hobbit though, he's just there for being big and doing damage (and dinosaurs are cool, nothing else to say). And the doggo had to be in it. Doggo's are cool, he can be fun if played in the right moment. Tried to put in as many lord of the rings/the hobbit cards as well, as long as they do something and are affordable within the overall price. Wish me luck in the giveaway:)

Bilbo, Fellow Conspirator

Bountiful Feast, Hobbit Secret Commander Deck

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Bilbo, Fellow Conspirator

This mono green food deck puts the hobbit in well... The Hobbit! With Bilbo, Fellow Conspirator your food tokens accelerate your game plan by ramping you additional treasure. This pairs exceptionally well with other token enhancers like Academy Manufactor and Peregrin Took to create piles of tokens! These tokens can then generate even more mana with cards like Jaheira, Friend of the Forest, Bag End Banquet and Night of the Sweets' Revenge. Now you may be thinking what am I going to do with all this mana? and How will I win the game? Well With a decent board state, finishers like Overwhelming Stampede, Blossoming Bogbeast, and Motivated Pony can pump our board for a lethal swing. Or maybe just dump all that mana in a cheeky Helix Pinnacle as an alternative wincon. Did my best to stay within the $150 price limit, but if I had no budget my top three upgrades would be Delighted Halfling, Nuka Cola Vending Machine and The Cabbage Merchant. Either way the deck is a token lovers delight, and it is sure to bring the feast!

Gandalf, Party Guest

Wiz Bang!

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Gandalf, Party Guest

Wiz Bang is basically an "Oops, All Gandalfs" build led by *Gandalf, Party Guest*. The whole idea is getting a bunch of wizards together to make massive bangs. You just load up your side of the table with every legendary wizard you can find, and when you move to combat our commander's ability triggers to let you cheat out gigantic spells for free. It's a chaotic engine that captures that Middle-earth wizard duel vibe, flooding the board with massive fireworks and swarms of flying creature tokens before your opponents even know what hit them!

Bilbo, Thief in the Night

Lost Hobbit Precons - Bilboy Loves His Eggs

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Bilbo, Thief in the Night

This is the budget version of the first brew that came to my mind the SECOND I saw this card. Unfortunately, budget still means over 55 dollars because Bilbo is 16 dollars, however every other card in the deck is under $2.00 at the time of writing this foreword. This makes it a crisp 40 dollars sans commander. That out of the way, what does this deck do? This deck is an artificrats brew, focused on artifacts that sacrifice themselves, cards that sacrifice other artifacts, cards that discard artifacts, cards that mill artifacts, all in service of Bilbo bringing them back at a discounted rate. Bilbo's inherent synergy with flashback cards, adventure cards that have died, future sight effects, etc are present here, but the main theme is the artifact killing for value. Our main wincons are overwhelming our opponents with our advantage, or suiting our Bilboy up with some ways to turn your card advantage into power toughness values. Yes, this is mono-blue voltron. The deck also contains some explosive plays like flashing back frantic search for very early mana generation paired with an abundance of ways to touch more cardboard. I have LOVED goldfishing this deck, and I hope everyone else loves it as much as I do.

Smaug the Impenetrable

Lost Hobbit Precon - Tenfold Shields

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Smaug the Impenetrable

In this Rakdos treasure deck with Smaug the Impenetrable at the helm, the plan is to continuously blow up the board with noncombat damage, and then convert that damage into Treasures, while also gaining benefits from creatures dying. The board wipes act as the engine with Blasphemous Act, Star of Extinction, Chain Reaction, Starstorm, and Volcanic Fallout clearing the table while Smaug gains a pile of gold, and Furnace of Rath doubling every count. Cards like Pestilence grind little by little and stay up due to Smaug tanking all that damage. Wins come from converting the treasure hoard into life loss with artifact-ETB triggers like Reckless Fireweaver and Ingenious Artillerist, token drains like Mirkwood Bats, Nadier's Nightblade, and Disciple of the Vault, with Exsanguinate as a late-game play. This deck does contain infinite loops: Chain Lightning or Pestilence + Smaug, and Mayhem Devil + Mirkwood Bats + Smaug. Because these cards naturally fit Smaug, who benefits from taking damage, I decided to keep them.

Bilbo, Unexpected Adventurer

Hobbit Precon - Bilbo, Unexpected Adventurer

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Bilbo, Unexpected Adventurer

Embark on your own adventure alongside Bilbo every game! This “precon” invites you to travel alongside Bilbo to experience your own adventure, where you gain life as you travel, while collecting powerful treasures and equipment along the way. With Bilbo's help you can bring your favorite creatures, artifacts, and enchantments back into the story again and again. Whether you're building up an unstoppable hero, assembling a collection of legendary treasures, or simply trying to survive the journey home, every game is a Unexpected Journey!

Dwalin, Weaponmaster

Heirlooms of Erebor

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Dwalin, Weaponmaster

Heirlooms of Erebor is a red-white Equipment deck built around Dwalin, Weaponmaster and The Hobbit’s new hone mechanic, but it approaches Equipment differently from a traditional Voltron deck. Rather than piling every weapon onto one enormous commander, the Equipment themselves are intended to become the stars of the deck. Whenever Dwalin enters or attacks, he places a hone counter on each Equipment you control. Every one of those counters permanently improves that weapon, giving its wielder an additional +1/+0. Over the course of the game, an otherwise unremarkable Bonesplitter, Explorer’s Scope, Dwarven Shortsword or even Well-Worn Spatula can slowly become one of the most dangerous objects on the battlefield. The result is an armory that develops alongside the player. A creature may carry a weapon for a few turns, fall in battle, and be replaced by another Dwarf who picks up the same blade — but the weapon keeps the hone counters Dwalin has accumulated on it. The creatures are the wielders; the Equipment are the permanents with history. That idea is pushed further through several unusual counter interactions. Resourceful Defense allows the counters from a destroyed permanent to be passed onto another permanent, meaning that the history invested into one weapon does not necessarily disappear when it is lost. A heavily honed blade can be destroyed only for its accumulated hone counters to be inherited by another weapon. Nesting Grounds can move individual counters between permanents, while Volt Charge, Throne of Geth and Karn’s Bastion allow the armory to proliferate. Once several Equipment have been honed, a single proliferate effect can effectively sharpen the entire collection at once. Gavel of the Righteous is an especially unusual interaction. Because it rewards its wielder for every counter placed on the Equipment, its hone counters contribute both their normal hone bonus and Gavel’s own counter-based bonus. Its native charge counters and Dwalin’s hone counters can then grow together through proliferate. The deck also makes use of The Hobbit’s Storied mechanic as a secondary theme. Equipment are artifacts, Dwalin and many of the Dwarves are legendary permanents, and cards such as Forging the Tyrite Sword provide Sagas, so earning an enduring story happens naturally as the armory develops. Once that story has been earned, cards such as Kíli the Resourceful, Óin the Brave and Dáin, Lord of the Iron Hills gain additional utility. Most importantly, Bifur, Melodic Rider causes the triggered abilities of Dwarves to trigger an additional time. Since Dwalin is a Dwarf, one Dwalin attack can then hone the entire armory twice. The strangest part of the deck comes from Bludgeon Brawl. Bludgeon Brawl turns noncreature artifacts into Equipment, dramatically expanding what Dwalin considers part of his armory. Mana rocks, Treasure tokens, The Arkenstone, and even artifact lands such as Great Furnace, Ancient Den and Rustvale Bridge can suddenly be equipped to creatures. And because they are now Equipment, Dwalin can hone them. A Treasure token may begin as nothing more than a piece of the hoard, but repeated Dwalin triggers can turn it into a genuine weapon. Even a mana rock or an artifact land can accumulate hone counters and eventually be carried into combat. The joke also reinforces the deck’s central theme: to a Dwarven weaponsmith, almost anything can become a weapon if you work on it long enough. Despite these interactions, the deck does not depend on Bludgeon Brawl. Without it, Dwalin still steadily improves a conventional collection of Equipment. Bludgeon Brawl instead acts as a hidden second mode that transforms the wider artifact package into part of the armory when it appears. The deck deliberately avoids relying on expensive, naturally overwhelming Equipment. The goal is not to begin the game with the most powerful swords in Commander. Cards like Bonesplitter, Explorer’s Scope and Well-Worn Spatula are included precisely because hone gives humble objects somewhere to grow. As the game progresses, the focus gradually changes from forging the armory to arming the Company. Cards such as Ardenn, Intrepid Archaeologist and Thorin, Mountain-king help redistribute Equipment between creatures, while Akiri, Fearless Voyager, Jor Kadeen, First Goldwarden and Nahiri, Forged in Fury specifically reward spreading those weapons among multiple attackers rather than concentrating them onto one Voltron threat. Eventually, cards such as Reckless Crew and Goldwardens’ Gambit provide a group of new wielders for the weapons that have spent the game accumulating power. Dáin Ironfoot rewards the final equipped attack with double strike, while Hexplate Wallbreaker can create an additional combat, giving Dwalin another attack trigger and one final round of honing before the Company attacks again. Even removal is intended to reinforce that structure. A creature wipe may destroy the current wielders, but the weapons and their hone counters remain on the battlefield. Forge Anew, Reconstruct History and Buried Ruin can recover important artifacts, while Dwalin’s low mana cost allows the smith himself to return quickly and continue working. The deck therefore follows a simple progression: Build the armory. Hone the weapons. Preserve their history. Pass them from Dwarf to Dwarf. Then arm the Company and march from beneath the Mountain. Heirlooms of Erebor is ultimately an Equipment deck where the creatures may come and go, but the weapons remember every turn spent at Dwalin’s forge.

Smaug the Magnificent

Under The Lonely Mountain

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Smaug the Magnificent

With face commander Smaug the Magnificent and alternative commander Thorin, Mountain-King, this deck is for dwarves and their treasures, both shiny and for whacking. Both commanders have full art options available to add to the Wizardiness. The primary theme is to create your treasure horde, burning along the way to then use the dragon breath of Smaug to finish the fight. The subtheme is dwarves and equipment, with the ever threatening removal of Thorin, Mountain-king in the command zone. They both compliment and contrast each other, with equipment making treasure and treasure becoming equipment, while forcing you to make the decision of saving your horde for Smaug, or spending it for Thorin and his dwarves.

Bard, King of Dale

Laketown Levy

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Bard, King of Dale

This is an entry for the Tolarian Community College The Hobbit set precon contest. This is Bard, King of Dale, a deck that multiplies incremental value into a formidable battlefield presence for the defense of Lake-town and the restoration of Dale. Built around mid-range Azorius token generation and card filtering, the deck uses Bard's doubling ability to turn simple cantrips, clues, and recruitment spells into explosive hand refills and wide defensive armies. Designed strictly to match into official Bracket 2 precon, it bypasses non-interactive combos in favor of telegraphed combat, relying on evasiveness, wide infantry, and asymmetrical board control like Hour of Reckoning to win the day through honest Magic.

Bard the Bowman

Bard The Bracket Slayer (Pauper EDH)

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Bard the Bowman

This is a pauper EDH deck that is designed to hang with any typical bracket decks. We will be playing this list on our podcast on our upcoming Hobbit episode. Bard is a great choice for making a pauper deck that can hang with just about any bracket list. There is plenty of ways to interact and to draw cards. Furthermore we went for flavor with this list and tried to stick with as many hobbit/LOTR cards as possible. Also, its hard to beat this price without some serious restrictions. Check out our podcast if you want any other ideas for building pauper decks that can compete. https://open.spotify.com/show/7krE65t7qzcF1KH7mqVeg0?si=3498c01e38b249db

Gollum, Riddle Master

Hobbit Precon - Gollum, Riddle Master

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Gollum, Riddle Master

A Mono-Black midrange grind deck led by Gollum, Riddle Master. This deck runs best by curving into the engine, deploying your board quickly, making connections to trigger drain, and a devotion-based close with opportunities to rebuild. With maintaining room for upgrades like traditional precons, this deck serves as an entry point into Black with classic mechanics such as a light reanimate package, recycling trades, spot-removal, and old-school swampwalking beaters. Intentionally built without infinite combos to encourage deckbuilding and exploratory creativity, this precon is a good starting point for new players.

Radagast of Rhosgobel

Radagast, the GREEN

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Radagast of Rhosgobel

Big Green Idiots, the deck. This deck will be perfect for beginners and older Timmys and Tammys alike. The deck contains no tokens or shuffling at all to make for an easy game flow. Radagast letting you play one creature per turn makes you involved in everyone's turn so you can have your big green and hold mana to be responsible too, or just flash in a platinum angel so you can live to keep attacking for longer.