
Hobbit Precon - Smaug's Hoard
deckSmaug the Impenetrable
Generate lots of treasures and use them to burn your opponents to smithereens, with lots of damage-based board wipes to protect if an opponent is getting out of control!
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Smaug the Impenetrable
Generate lots of treasures and use them to burn your opponents to smithereens, with lots of damage-based board wipes to protect if an opponent is getting out of control!

Gollum, Riddle Master

Dáin of the Ancient Halls
Make many dwarves on a wide board with as much Treasure as possible. Then drop Dain for a master stroke victory.

Great Goblin, Foul-Hearted
Deckbuilding/Philosophy: I decided to go with Great Goblin, Foul Hearted as the commander, and kept things under $160 (Note: TCG Prices were used during brewing) for the added challenge. The deck is built to play like an Army-themed precon, with Amass keyword cards being the backbone, and other +1/+1 counter synergy (e.g. Uncivil Unrest) sprinkled in for added support. About the Deck: We are heavy on the army theme, with some spot removal (Chaos Warp, Vandalblast, Blasphemous Act, etc.) to support. We also are running Archetype of Finality and Archetype of Aggression as keyword enablers for the rest of our build. The deck can play as a go wide or go tall strategy (Fling the army, etc.) Outside of the inclusion of Orcish Bowmasters, there are no gamechangers included to keep it at a low bracket 3, like most precon decks. There is only one potential arbitrary combo, Fall of Cair Andros and Blasphemous Act which is mid-to-late game. The main focus, however is not arbitrarily building up the army, but methodically making it a force to be reckoned with. I chose to keep the landbase fairly budget, as this is designed to emulate a precon and not go all-out. Hope y'all enjoy the deck!

Radagast of Rhosgobel

The Sackville-Bagginses
The Sackville-Bagginses is a commander built around tokens, sacrifice / aristocrats. The deck runs 25 creatures, 8 mana rocks, 15 instant/sorcery effects, and 36 lands. tokens Game plan Early (turns 1-3): Drop ramp pieces and a land every turn. With 8 mana rocks plus ramp lands, you should be casting The Sackville-Bagginses on turn 3-4 reliably. Mid (turns 4-6): flood the board with tokens. Late (turns 7+): go wide and finish through anthems / overrun effects. Protect the play with your interaction. Mulligan guide Aim for 3-4 lands in your opening 7. With 36 lands and 8 rocks, fewer than 3 mana sources is usually a mulligan. A turn-1 or turn-2 mana rock is a strong keep — it gets The Sackville-Bagginses out a turn early. Token-makers and anthems in the opener let you build a board fast. Key cards to look for Marionette Master Shambling Ghast Treasure Dredger Bloodghast Undercity Scrounger Gray Merchant of Asphodel

Gandalf, Party Guest
Gandalf and his eclectic band of spell slingers are gonna sling their way to victory! WotC gave Gandalf a wizard typal ability, like Middle Earth is Hogwarts or some sh**. Really though, I’m pumped about this card as a commander. There is room for upgrades for some spells that can end the game a little more expeditiously, but I think this offers enough disruption and combat effects that can win a game or two at the precon power level.

Brago, King Eternal
Fun blink deck that lets you mamimizes Azorius blinking on a budget

Thorin, King of Durin's Folk
"Forged in Stone" is a Boros Dwarf-themed Commander deck led by Thorin, King of Durin's Folk. It is built around assembling Thorin's Company, forging powerful Equipment, and using Treasure to reclaim the Lonely Mountain. Thorin rewards you for building a united fellowship of Dwarves, turning your legendary heroes and artifacts into an army worthy of the Kingdom Under the Mountain. Along the way, iconic characters, locations, and events from The Hobbit recreate the journey from Bag End to Erebor, where courage, loyalty, and perseverance are rewarded. The result is a flavorful, story-driven precon-style deck that captures the heart of Thorin's quest while offering a cohesive tribal strategy centered on Dwarves, Equipment, and Treasure. Designed for Bracket 2 play, Forged in Stone contains no Game Changers and aims for the power level and gameplay experience of a modern preconstructed Commander deck.

Chief of the Wilds
Howl at the moon alongside the most powerful pack in all of Magic: The Gathering. Have fun with your friends as you command this powerful leader and his army of adorable yet formidable wolves. Awoooooooo!



Lotho, Corrupt Shirriff
Want to win with a pile of Treasure? Want to get greedy and spend all of it on a huge spell instead? Or would you rather let the Ring do the work? Welcome to Treasures and Temptation, an Orzhov Hobbit deck led by Lotho, Corrupt Shirriff, using his new printing from The Hobbit. The plan is to let Lotho and the rest of your Treasure-makers build up your mana while you decide how you actually want to win the game. Stockpile ten Treasures and let Revel in Riches end it, sacrifice and spend those Treasures to trigger your drain effects, or turn all that extra mana into one of your big finishers. If the Treasure plan is not getting there, start letting the Ring tempt you and work toward Frodo, Sauron's Bane. Once Frodo is ready, use the built-in evasion to get him through for the game-ending hit. This deck is designed for multiple play patterns to keep things fresh. The point is to make Treasure, see what your opponents are doing, and decide which win condition gives you the best path forward. The deck is designed as a solid Bracket 2 precon-style deck and contains no Game Changers. The first few turns are about looking harmless while setting up mana, Lotho, and whichever half of the deck your opening hand supports. Ideally, you want three mana with both colors, a way to make or benefit from Treasure, and either interaction or a Ring temptation card. Lotho does most of his best work by simply sitting on the battlefield and letting everyone else play Magic, so there is usually no reason to rush into looking threatening. Once the Treasure starts piling up, decide what kind of game you are actually playing. If opponents are leaving you alone, keep banking Treasure and work toward Revel in Riches, a large Exsanguinate/Debt to the Deathless, or one of the artifact-sacrifice drain engines. If the table starts noticing what you are doing, Ghostly Prison, Windborn Muse, and Dain, Lord of the Iron Hills are there to make attacking you annoying enough that everyone hopefully finds a cheaper target. The other route is Frodo, Sauron's Bane. Let the Ring tempt you throughout the game rather than trying to force all four temptations immediately. Once Frodo is fully online, Rogue's Passage, Access Tunnel, Whispersilk Cloak, and the Ring's own evasion can turn him into a very real threat to eliminate a player in one hit. The important part is not to commit too early. Treasure is mana, removal, damage, and sometimes the win condition itself, so spend it only when it moves you closer to ending the game or stops someone else from doing so first. Sometimes you win because you hoarded the gold. Sometimes you win because you spent all of it. And sometimes everyone watches the Treasure pile so closely that a Hobbit carrying a Ring quietly walks right past them. DECKBUILDER'S NOTE: I tried to write this in a way that sounds like official promotional material for an official deck. I hope you enjoy it, and thank you for your consideration.

Thranduil the Strategist
This is an elf tribal deck, with a go wide strategy with a landfall subtheme. The creatures are all staples in an elf deck to build a collection and to stay on theme with Thranduil's isolationist views. Added a few woodland/river creatures that Thranduil's elves would be peaceful with and they stay on theme with the landfall strategy. Minus Thranduil the deck stays priced in a precon range and the deck gives a few ways to win that can change gameplay up. Main strategy is going wide, with a few ways to protect your elves from board wipes. If you're set back by board wipes there are many landfall and draw effects that can help get your board rebuilt or get you ahead on cards. Added doppelganger as a fun way to close out a game by either making tons of landfall triggers or copying elf lords like archdruid or other disgusting things, the world is your oyster with that card. Deck is straightforward like a normal precon deck and also gives new players a good elf collection to start off with, plus great landfall staples in any lands matter deck.

Beorn the Fierce
🐻Bears — Beorn + Lumra, Bellow of the Woods as the hidden sub-commander and the big-money reprint of the precon. Changelings (like Realmwalker, Chomping Changeling, and Mutable Explorer) count as Bears, so they help you hit that three-Bear threshold and trigger Beorn's draw effect more reliably. 🥕 Beets — Food Tokens. Cards like Peregrin Took, Tireless Provisioner, Killer Service, and Night of the Sweets' Revenge churn out Food tokens. You can sacrifice them with Rampage of the Clans to destroy all artifacts and enchantments and replace each one with a 3/3 Centaur (insert the FMA handshake meme between beorn and a centaur) Or use Night of the Sweets' Revenge to pump your army of Bears, produced by cards like Rampage of the Clans and Dancing from Dark to Dawn. 🚀Battlestar Galactica — Vehicles & Spacecrafs turns Bears into pilots. Hedge Shredder, Mole Module, and Necron Monolith mill lands into your graveyard on attack, fueling your landfall triggers and pumping Lumra's power. Exploration Broodship and Larval Scoutlander sacrifice lands or Landers to ramp and play extra lands, while Lifecraft Engine turns your whole crew into one shared creature type so every Bear gets pumped. 🤝 Rule Zero Ask or bribe your playgroup to rule zero Recyclops, Eco-friendly as Assistant to the Regional BEARanger.


Thranduil the Strategist & Thranduil, Sindarin Liege // Silvan Rally
NOTE: Thranduil, Sindarin Liege is the Face Commander and Thranduil the Strategist is the Backup Commander... There is something foul in Southern Mirkwood and King Thranduil beseeches The White Council to investigate the Necromancer of Dol Guldur... Use the members of The White Council, elves throughout the Blind Eternities, and their allies to stop the amassing armies. Go wide and finish the game with tons of elven warriors, overrun your opponents, or fly over your enemies... Using the cheapest printing of all cards without the Commanders, the reprint value is $230~... I have also added a $50 upgrade below. The total value does not account for shipping/taxes/fluctuation in card prices. 10 card/$50 Upgrade list: Invasion of Ikoria // Zilortha, Apex of Ikoria, Adrix and Nev, Twincasters, Aesi, Tyrant of Gyre Strait, Horizon Explorer, Ohran Frostfang, Tatyova, Benthic Druid, Triskaidekaphile, Heroic Intervention, Druid Class, Planar Engineering

Thranduil the Strategist

Dwalin, Weaponmaster
Turn trash into bash with hone counters! Full description and Primer available at https://moxfield.com/decks/onWMr5fE_0-rkJk5qiVPNQ


Chief of the Wilds
"Not all [Sauron's] servants and chattels are wraiths! There are orcs and trolls, there are wargs and werewolves" (Gandalf; FR, "Many Meetings") Though I wish it were in Jund, I am in love with the Chief of the Wilds and it meets all my needs for a great wolf deck. I had initially done this is euros and at 150€ I had originally had parallel lives and doubling season, as I think they would benefit greatly from a precon reprint, and support a lot of the weakness wolves have without red involved, but swapped it out for branching evolution and hardened scales to match more of the dollar amount (reading $153 on arkidect). I also considered sphere grid but I think there should be an in universe version of that. The Chief Warg is a nice alternative commander as a lot of the deck does also mix well with ferocious (and until battle of five armies, Chief of the wilds is going to be expensive). I wanted to focus on theme for how intelligent and cruel the wargs are and leant into a lot of appropriate cards, such as cover of darkness and lurking predators, to really give the impression of the wargs ambushing the good guys in the forests.

Smaug the Impenetrable

Tom, Bert, and William
As a draw engine, Tom, Bert, and William is fantastic. However, this commander really shines as a discard enabler. Rather than focusing on sacrificing big creatures for cards (which this deck can also do through anticausal vestige, and daemogoth titan), my build focuses on sac'ing little creatures (i.e. bitterbloom bearer faeries, pests) to enable madness shenanigans (shadowgrange archfiend, emrakul, necrogoyf, etc). This is supported with a witherbloom lifegain/aristocrats shell and a few ways to pump for maximum card draw in dire situations like berserk. Be careful not to bicker too long with your playgroup before you turn to stone because Tom, Bert, and William will get to your opponents's hands and life totals quicker than they snatched up Bilbo!

Chief of the Wilds
I think the power level is a bit lower than yours but i orientated on the Starter Commander decks from 2022 a bit over the budget cavern of souls as tribal card / noteable reprint or cut it and add a forest if it would because of some Wizards reasoning Damnation is gotten up in price but the normal black moon printing would fit nice Beastmaster Ascension with wolf art is also expinsive because its an secret lair art Tenacious Pup the price of this is fluctuating so much and i also wont choose the Innistrad black white treatment

Smaug the Magnificent

Beorn the Fierce
Beorn collects a bevvy of bears to battle, and seek vengance against, the orcs and goblins. This precon has everything a mono-green decks needs. Bears, ramp, more bears, big finishers, big creatures, MORE BEARS, and creatures that aren't bears, yet. The gameplan is simple, play bears, turn non-bears into bears, and make bears bigger. This deck was built with a pre-con power level in mind and doesn't use any cards that couldn't feasibly found within the world of The Hobbit, as such most named cards have been intentionally left off the deck list. This deck also omits any prohibitively expensive cards, because why would pre-con contain valuable cards when WOTC can just print more Collector boosters...

Dáin, Lord of the Iron Hills

Bard, Heir of Girion

Chief of the Wilds

Beorn the Fierce

Gandalf, Shadow's Foe

Chief of the Wilds

Sidar Jabari of Zhalfir

Great Goblin, Foul-Hearted
Amass armies of Orcs and Goblins and march upon The Lonely Mountain.

Radagast of Rhosgobel

Gandalf, Party Guest
The Lost Hobbit Commander Precon - Contest

Bard, Heir of Girion
Draw your 2nd card, build your army Follow bard's journey as you out draw your opponents and recruit an army. A blue white 2nd draw deck with sub themes of recruit and human/ soldier matters. I used all the recruit cards as possible to keep the sub theme, as the initial idea of this deck would be the one that shows off the new mechanic, however after putting all the cards with recruit in I changed the main mechanic to be about drawing two cards as the commander enables it well

Dwalin, Weaponmaster

Bilbo, Fellow Conspirator
Earn treasure from eating! Plenty of money to get more breakfast, second breakfast, elevenses, luncheon, dinner, supper, and all the other most important meals of the day.

The Lord of the Eagles
Fly, You Fools. Build a board of flyers, counter removal, and buff up your birds. Then leave mana open to counterspell, or to flash in the Lord of Eagles to strike from the air in commander's version of deus ex machina.

The Great Goblin
"We do not want a master, we are not your servants, we just want our freedom! Let us be!"

Dwalin, Weaponmaster

Radagast of Rhosgobel
Unleash the power of nature with Radagast of Rhosgobel! Flash in green creatures with huge stats to confuse and overwhelm your opponents. Use Enter the Battlefield triggers and board wide protections to foil your opponents plans and continue the expansion of your field. Beorn the Fierce acts as a secondary commander to turn your creatures into bears to boost them, and then draw cards.

Chief of the Wilds
Let your hunger flow and overwhelm your opponents boards with the power of the pack! Never let your enemies know which angle your attacking from as your wolves count as unblocked as you complete battles such as Invasion of Ikoria//Zilortha, Apex of Ikoria or use clever abilities such as Lone Wolf or any trample wolf to deal enough damage to unlock powerful effects. Close out games quickly with Beast Master Ascension or Swing for Lethal commander damage from your super pumped up Chief of the Wilds or swap to the decks alternate commander The Chief Warg for card draw supremacy and focus on Ferocious. A potential powerful inclusion would be Mirkwood Bats as the decks subtheme is wolf token generation but this was sideboarded for potential power balance uncertainty. Sideboard includes suggested upgrades that would make this deck pop off! SIDEBOARD: 1 Archdruid's Charm 1 Chronicle of Victory 1 Garruk's Uprising 1 Germination Practicum 1 Howling Moon 1 Howlpack Resurgence 1 Mandate of Abaddon 1 Mirkwood Bats 1 Patriarch's Bidding 1 Primal Adversary 1 Raised by Wolves 1 Ranger Class 1 Slippery Bogbonder 1 Springleaf Parade 1 Vona's Hunger 1 Wolfbriar Elemental 1 Wolfir Silverheart

Belladonna Took

Gandalf, Party Guest

The Chief Warg
Hi guys, this deck is 92% made up of The Hobbit/The Lord of the Rings cards. Enjoy.

Beorn the Fierce


Tom, Bert, and William

Thranduil, the Elvenking




Beorn the Fierce
Lots of bears, and lands. i built this deck 3am in the morning so dont expect perfection. thank you for reading this.

Gandalf, Party Guest
Gandalf has been invited to a party to perform his renowned magic tricks. What could possibly go wrong? We want to make the most out of Gandalf’s ability to cheat some of our gigantic spells into play for free, blow out the party and win the game. The catch? Gandalf needs an audience. Lots of Legendary Wizards. That’s where our draw-discard engine comes in: we dig through the deck for exactly the right spells, and buy enough time to set up the big show. Don't be afraid to discard you precious spells, most of them will be available from the graveyard when the right wizards show up. And can you even call it a party without some proper "gate crashers"? A flood of disposable tokens will swarm the battlefield while we wait for the grand finale. You get an advantage from both discarding to grow your graveyard and drawing to generate tokens. Victory is the goal, but a crazy fun party is the ultimate prize! NO. BALROGS. ALLOWED. Budget reference 150$ as mentioned in the video (fluctuations permitting).

Bolg of the North