Decks, Cubes, and Other Lists

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Thorin, King of Durin's Folk

Hobbit Precon - Misty Mountain Dwarves

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Thorin, King of Durin's Folk

Flavor is the primary consideration for deck building. However, the deck still performs well and will keep up with modern precons. Dwarves love their treasure, and the deck reflects that through a healthy amount of Treasure Token generation. This enables aggressive play with Dwarves that are pumped with Equipments and Anthems. Of course, any hoard of treasure is bound to summon a Dragon, as Dragons cannot resist the allure of treasure. The Arkenstone and War of the Last Alliance can tutor for Magda, Brazen Outlaw, who uses the hoard of Treasure Tokens to play the Dragons from deck as a way to close out the game if the Dwarves cannot finish the job. With the exception of Magda, Brazen Outlaw, every card can be found in LOTR/Hobbit/D&D/FF sets to keep the flavor as close to the source inspiration as possible. I hope you enjoy the deck!

Tom, Bert, and William

Roast Mutton - A Tom, Bert, and William Precon

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Tom, Bert, and William

Roast Mutton is a Tom, Bert, and William precon built around one simple idea: everything is dinner! The deck uses oversized creatures with awkward drawbacks, like Hunted Horror, Rotting Regisaur, and Daemogoth Titan, then feeds them to the Trolls to draw huge amounts of cards. Once those creatures hit the graveyard, recursion spells bring them back for second helpings. The real twist comes when Tom, Bert, and William die and return as a noncreature artifact, representing the Trolls turning to stone at sunrise. Cards like Tough Cookie and Karn, Silver Golem can temporarily bring the statues back to life, while other effects can sacrifice the stone Trolls and let the feast begin again. A small Food package reinforces the dinner theme without taking over the deck. The goal was to create a flavorful, slightly janky, but functional precon where the mechanics actually tell the story of the Trolls’ disastrous dinner.

Bard, Heir of Girion

Hobbit Precon - Dale-Town

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Bard, Heir of Girion

The deck tells a story of victory in Dale. It begins with Smaug's attack on Lake-town, represented by cards such as Day of Judgment and Doomskar. In the midst of the destruction, Bard the Bowman takes his stand and uses The Black Arrow to bring down Smaug. With the dragon defeated, the story shifts from destruction to recovery. The survivors of Lake-town gather around Bard, represented by the many Human and Soldier creatures and tokens throughout the deck. Cards such as Raise the Alarm, Resolute Reinforcements, Call the Coppercoats and Esgaroth Garrison represent the people coming together and forming a new community. From there, the deck tells the story of Dale being rebuilt. Bard, Heir of Girion eventually becomes Bard, King of Dale, while cards such as The Queen of Dale, Flowering of the White Tree, Call for Unity and Banner of Kinship shows the restoration of the Town and the unity of its people. The growing number of Human tokens mirrors the return of Dale's population, while the various anthem effects show the city becoming stronger as it is rebuilt. The price is a little bit higher in dollars than i expected, but i tried keeping it close to 150

Gandalf, Party Guest

The Party Gathers

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Gandalf, Party Guest

From a simple Hobbit Hole to the great Misty Mountains Cold! This deck attempts to make use of each of the members of the party involved in the Hobbit as they make their way to the Misty Mountains. With a focus on building up a board of Dwarves (and a Hobbit), while using Gandalf to cast combat-focused spells at the beginning of combat. Additionally, Gandalf can serve as a way of draw on slower, defensive turns while Bilbo acts as a recursion piece to pick up spells cast by Gandalf during previous combats and main phases.

Bard, Heir of Girion

Hobbit Precon - The City of Dale

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Bard, Heir of Girion

Welcome to the city of Dale! This is a go wide token generator deck that leverages the recruit mechanic to put low cmc or power cards in the graveyard to later bring back out while you generate card advantage. You filter out extra lands when needed or cards not at your current tempo to bring back later. Flyers provide another avenue of evasion and through things like Jackdaw savior an amount of recursion, with some of our higher CMC slots filled by chunky or synergistic fliers that if lost bring back other value engines. We use all this to generate a massive board and card advantage while using things like ghostly prison, the new Dain, and similar effects to slow down those trying to stop us. Interaction provided is to protect your own board state and make sure our big value plays resolve. The vibe, to me fit the vibe! You start fairly small and build up from the small fishing hamlet of dale to a massive bustling city complete with walls and soldiers. Even sporting 3 different bards to show the stages he goes through from simple bowman of Dale, to soon to be hero, to king of the bustling city. that being said the alt commander is very much a riskier play, at 6 CMC its something you want to save for an ideal loop of combo draw and token generation. Make sure you have ramp early in hand and protection ready to go because a 6 mana do nothing turn is devastating. While not from the hobbit a fitting thematic alt commander would also be Prince Imrahil the fair. At two mana hes safe fast and quick to get going with the many draw engines we have going. Hope you like my deck! The hamlet of Dale shall rise from the obscure lake town to bustling city!