
Hobbit Precon - Thranduil, the Elvenking
deckThranduil, the Elvenking
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Thranduil, the Elvenking

The Great Goblin
Far under the Mist Mountains lies Goblin Town. Amass your armies of goblins and orcs, sacrificing them for value before marching to Erebor to overrun your opponents and claim the riches under the Mountain.

Bard, King of Dale
Draw cards. Make tokens.

Great Goblin, Foul-Hearted
It's an thematic goblin amass deck with an alternative of equipment. Build up a massive and evasive army with Great Goblin Foul Hearted or equip Shagrat, Loot Bearer and build your army that way.

Thorin, King of Durin's Folk

Beorn the Fierce

Beorn the Fierce

Bilbo, Thief in the Night
An Adventure deck focused around Bilbo, Thief in the Night. By milling yourself, you give yourself a variety of spells, then get the creature back later in the turn with a cost reduction. Some finishers include getting through with a sting or outlasting your opponents boardwipes and removals by recasting your creatures that are gone on adventures. Can't be blocked and evasion are key for letting bilbo get in safely The mana curve is misleading as many of the cards will be cast from your graveyard or exile. Futuresight allows you to get that discount from the top of your library. Also included is my favourite pet card for any nontoken blue deck. Leyline of singularity. It slows down your opponents treasure ramp, cloning, and go wide token strategies. A great card that I hope to spread the love about.

Gollum, Silent Slinker // Meager Meal
This is a bracket 1 exhibition deck themed around Gollum, The Fish Song, and his love for everything raw and wriggling. The Fish Song (the deck) focuses entirely on cards that evoke Gollum's song he sang in the Dead Marshes including: Fish themed cards, art, and things that gift fish. Art and cards evoking the Dead Marshes themselves. Cards featuring hunger, food and consumption. Gollum himself in all of his (legal in this deck) forms! A few cards to glue the mechanics together while staying as close as possible to the theme. The resulting deck is a charming high bracket 1 composition that focuses on lifegain, evasion, and swamps matter effects.

Dwalin, Weaponmaster
mix of equipment that come with Power and toughness buff and abilities to give creatures, power them up and swing away. Aim to be low power at around Bracket 2 and semi low price

The Notary Hobbits
Bilbo has returned from his adventure only to discover that he has been presumed dead and his possessions are being auctioned away. Going, Going, Gone! turns that small moment from The Hobbit into an entire Commander precon. The Notary Hobbits enter as the three auctioneers Messrs. Grubb, Grubb, and Burrowes and each can tap for mana based on the number of Halflings you control. As more Halflings arrive, the auction staff becomes an increasingly powerful mana engine. That mana pays for the “auction lots”: Food, Treasures, heirlooms, weapons, maps, household objects, and strange artifacts. Cards such as Coveted Jewel, Pendant of Prosperity, Bucknard’s Everfull Purse and Rainbow Vale can actually move between players, allowing the auction theme to physically play out at the Commander table. Panharmonicon and Conjurer’s Closet can create additional Notaries, while Food and Treasure production provides a second resource engine. Eventually the harmless looking crowd of Hobbits wins through large combat turns with cards such as Overwhelming Stampede and End-Raze Forerunners. I deliberately built the deck like a real retail Commander precon rather than an optimized EDH list: a modest mana base, familiar Commander staples, a heavy concentration of Hobbit and Middle earth cards, flavorful reprints, no deterministic infinite combo, and several splashy but understandable synergies. I left a few weaker cards in on purpose too. Well Worn Spatula, Lembas, Trading Post, and Thrór’s Map just feel right here. If Bilbo’s whole house is getting auctioned off, not everything on the table is going to be a priceless relic. The goal was for the deck to be easy to pick up, funny to discover, and strong enough to create memorable Commander games. I also wanted the deck to have a backup commander like a real precon would, so Bilbo, Fellow Conspirator fills that role. If you swap Bilbo into the command zone, the deck leans more into Food and Treasure instead of the Notaries making huge amounts of mana. It still plays with the same Bag End/estate sale theme, just from a different angle. Bilbo went there and back again. Unfortunately, his furniture didn’t wait for him.

Smaug, Wicked Worm
Give opponents cursed artifacts and maybe slide them some treasure tokens here and there. The more artifacts they take from you, the more treasure you will have to cause chaos. There are payoffs to punish your opponents each time you sacrifice your tokens and there is some nice flavorful additions like mines of Moria and treasure vault which also play into your strategy. I even included a good chunk of your typical precon cards for you to cut and feel smart about to give the authentic precon experience!

Balin, Loremaster
Each new dwarf brings a story of pain. Blast off with Balin as soon as you can land him with an enduring story. Trust the deck to bring you more dwarves and wheels to refill your hand. Keep an eye out for The Ten Rings to take this deck to 11.

Gandalf, Party Guest
There and Back Again: The Worth of the Journey represents Bilbo’s transformation from a comfortable, untested hobbit into someone shaped by friendship, courage, loss, and the stories he gathers along the road. Treasure may drive the quest toward Erebor, but the deck’s true wealth is found in the companions, relics, songs, and memories collected along the way—showing that what gives an adventure meaning is not what you bring home, but who you become before you return.

Great Goblin, Foul-Hearted

Bard, King of Dale
draw fast and play out your hand. When your deck is looking low refill it from your graveyard, just as Bard rebuilt dale after Smaug attacked the city.

Chief of the Wilds
Go wide with many Wargs. Use anthems to pump up even the smallest pups into big threats and sick them on your opponents creatures with one-sided fight effects. Capitalize on extra Wolf Triggers with Roaming Throne and resurrect your Wargs for extra ETB triggers. Instill fear in those Hobbitses and feed on the pesky Dwarves!

Smaug, Wicked Worm
This Smaug deck uses absolutely no legends or proper nouns from outside of middle earth, i tried to stick to the dragon hoard theme with Smaug/Tolkien flavor instead of generic dragons or treasures, i hope you enjoy.

Beorn the Fierce

Belladonna Took
Howdy. I figured I would try to go for a budget token deck that can make Belladonna go off a few times a turn for a good bit of value. Thanks for looking!

Chief of the Wilds
Go big and go wild with the Chief of the Wilds, a wolf-themed, 4-power themed "pre-con" designed to ramp up into large monsters and get advantage with their triggers


Bard, Heir of Girion & Bard, King of Dale

Beorn the Fierce
Beorn the Fierce Commander Deck

Gandalf, Wandering Wizard
Lost your Gandalf? Replay him from the command zone! A wizard is never late... Enjoy this Gandalf and Bilbo themed deck where cards from the two lotr sets meet cards from throughout Magics history. The deck has been carefully crafted such that every card references something from the fandom that has sprung from Tolkiens fantastical world. Swing spells or take to the sword as Gandalf, the Wandering Wizard as reimagined in the modern age (or as they call it in lore, the third age). The deck plays by playing enchantments, artifacts, ramp and other long-term value cards until Gandalf, Wandering Wizard can be cast. Use your mana wisely, but do not be afraid to let Gandalf wander off with his ability to protect him. Remember to put him in the command zone instead of shuffling him into your deck, there is plenty of ramp specifically to play him again and again. How does the deck win? There are several avenues to which the deck can win. Firstly Gandalfs' draw can ensure that you have powerful artifacts or enchantments out on turn 7-8 as the deck is full of them. Secondly, The Lord of the Eagles and other fliers can present a strong beat down deck from the air. Thirdly, there are no wizards in the deck except for Gandalf. And Gandalf, Shadow's Foe (to represent that there were only five istari ((also, this make it so that there are two blue wizards in the deck :))) ). Gandalf, Shadow's Foe fuels a secondary theme of the deck. Landfall. Return 3 lands every time Gandalf, Shadow's Foe gets bounced and we're in value town.

The Chief Warg

Gollum, Riddle Master
Riddle your way to victory with Gollum, Riddle Master! Challenge your opponents to choose odd or even, then sacrifice and return Gollum to begin the riddle game anew. Reclaim your Precious, harness the power of the Ring, and drain your opponents as Gollum’s obsession grows. When the time is right, slip past your enemies unseen and escape with the Ring!


Beorn the Fierce & Bilbo, Fellow Conspirator
The goal of the deck is to utilize a value commander for easy access to either draw or ramp effects for quick token buildup. Then the hunting begins utilizing threat assessment to swallow your unsuspecting prey with anthem effects. Beorn is the main commander that utilizes card draw and a built in bears tribal anthem to run over the game in a few turns of him being out. Bilbo is the alternate commander, present in most commander precon, that utilizes the generation of foods as a free ramp value with treasures. As alternate art most cards could follow a commander precon for the hobbit especially heroic feast, Rampaging Baloths (siege beasts in LOTR), and throne of eldraine enchantments.

Chief of the Wilds
Lots of wolves, lots of token wolves, lots of counters on the chief, lots of damage to the face. 2 cost ramps to push into chief to get started early. Can be upgraded with parallel lives and other good token doublers/game ender ,craterhoof etc. If chief of wilds is too expensive, the chief warg will do the trick as a second commander.

Bilbo, Thief in the Night
What does he got in his nasty little pocketses? Handses? No. Knife? No. String? Or nothing? No. The One Ring? No! Silly Gollum; that one ring is far too expensive to be placed in pocketses! You should only put things you're willing to lose in your pockets. Only disposable things, like an expedition map, or a spellbomb, or a vial of poison. Even though Bilbo gets rid of those cheap artifacts quickly, they always seem to find their way back to him, with some extra value.

Smaug the Magnificent

Chief of the Wilds
Bigger the Pack, Bigger the Prey, Bigger the Hunt...

Chief of the Wilds
Ramp into Token creators to grow your pack!

Bard, King of Dale
Recruit those to fight for you in the rebuilding of Dale.

Chief of the Wilds

Thorin Oakenshield

The Lord of the Eagles
This is just a fun deck I was inspired to build with the cards I already had!

The Great Goblin
"Clap! Snap! the black crack! Grip, grab! Pinch, nab! And down down to Goblin-town You go, my lad!" The Hobbit, J.R.R. Tolkien This is a deck about musical goblins going wide and bringing lyrical, joyous chaos. Led by non-other than the Great Goblin.

Bard, King of Dale

Thorin, King of Durin's Folk

The Great Goblin
"It is the Goblin Cleaver! The Biter! The blade that sliced a thousand necks!" Heavily inspired goblin/orc deck from The Hobbit/LOTR. On par with a precon, slightly more expensive however the prices should still drop a bit as The Hobbit set stabilizes.

Smaug the Impenetrable
Build a massive pile of treasure while keep control of the battlefield and use those treasures to inflict pain, multiplied.

Zurgo Stormrender

The Chief Warg

Beorn the Fierce
Beorn hosts a kindred Bears deck with a Food sub-theme containing numerous bear creatures of various sizes (little, large, changelings, no abilities, those with backgrounds) dancing on your commander table from dark until dawn. With no equipment or auras, this precon is designed for people just starting out on their commander journey.

Great Goblin, Foul-Hearted
Amass your army and trample your foes!

Belladonna Took
How does drawing 4 cards, creating 12 token creatures, and pumping our team by +4/+4 each turn cycle sound? The goal of this deck is to outvalue our opponents by trying to reach the 3 tokens threshold on every player's turn. This is done by drawing into blink combos such as Lumbering Battlement + Restoration Angel + Ephemerate (And many more combinations) which allows us to blink ETB token makers on every player's turn. But don't worry, even without those combos this deck was designed to still pack a punch with some very good value pieces to guarentee you will outvalue your opponents in mono-white ;)

The Great Goblin
In true goblin fashion, this deck utilizes a variety of creatures bent on overrunning your opponents, but adventurers beware! Many of the spells have some solid general value for you WHILE letting you amass a large army which can be used to crush opponents outright. Go wide with traditional goblin strategies while sacrificing your goblins. Grow and shrink your forces to burn your foes, and, if all else fails, throw your army directly at someone!

Chief of the Wilds

Gandalf, Party Guest

Bofur, Reliable Guardian // Concerted Care
Bofur protecting his herd of animals and procuring his tools. Fight back at your opponents with small creatures in big numbers. Light reanimating and light interaction with the pod to form deals. Casual Battlecruiser B2