
Hobbit Precon - Bilbo, Thief in the Night
deckBilbo, Thief in the Night
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Bilbo, Thief in the Night

Dáin of the Ancient Halls
Smaug thought he could just lounge on a pile of gold in Erebor and call it a day, but he forgot the most dangerous force in Middle-earth: an aggressive, fully weaponized IRS audit conducted by armed, knee-high bureaucrats. Smaug’s Tax Audit is a high-octane Boros aggro and equipment preconstructed deck designed to seize assets first and ask questions later. Led by the lawful fury of Dáin of the Ancient Halls (and backed by the heavy-hitting company of Thorin, Dwalin, Glóin, and Fíli), this build turns hoard-building into direct-damage leverage. We aren't just sitting on Treasure—we are spending it, multiplying it, and throwing it directly back at our opponents' faces. How the Audit Plays: Asset Collection: Generate massive liquid capital using key accountants like Magda, Brazen Outlaw, Glóin, Dwarf Emissary, and Rain of Riches alongside classic Treasure engines (Strike It Rich, Goldvein Pick, Goldspan Dragon). Liquidating the Dragon's Hoard: Turn all that hardware into lethal board states. The Arkenstone, Orcrist, Goblin-cleaver, Leyline Axe, and Genji Glove dress up our low-profile auditors into single-swing board threats. Seizing the Premises: Dictate combat with explosive extra-attack phases and board wipes designed to clear out tax dodgers while keeping our armored accountants intact (Relentless Assault, Great Train Heist, Final Showdown, Expel the Interlopers). Whether you’re reclaiming the Lonely Mountain’s wealth or simply repossessing your opponent’s life total, this deck proves that when the Iron Hills come to audit, nobody gets to keep their gold. Pay up or get trampled!

Radagast of Rhosgobel

Belladonna Took
Belladonna Took, Rosie Cotton and the Queen of Dale lose control of the Shire when rabbits show up in the garden of Bag End. Luckily the Eagles come and clean up the rabbits and save the day! Build a giant board of token rabbits with Belladonna Took and Rosie carrying on her legacy in Bag End. Then finish your opponent by calling in the eagles to clean out the shire of rabbits and leave their army behind. Or simply watch Thorin Oakenshield make his last stand using the army you have built for him. Did you say Rabbit or Hobbit?

Bolg of the North

Dwalin, Weaponmaster
a deck that tries to mitigate the feels bad of setting up your board only to have it wiped dwalin provides incremental aggro that is somewhat resistant to board wipes while having a suite of protection spells that double as proliferation when dwalin is on the battlefield. Let dwalins armory work for you and watch the horror in your enemies eyes when the metal abominations with several hone counters and keywords swing with reckless abandon

Smaug the Impenetrable

Smaug the Impenetrable
Make treasures, summon Smaug, target him with damage spells/abilities, profit. Literally.

Beorn the Fierce
Entry

Gandalf, Party Guest
The deck focuses on leveraging gandalf's triggered ability to close out games using big sorcery effects at instant speed during combat, unlocking the use of powerful sorceries, that are usually slower and locked in the main phases, as the ultimate combat tricks. To achieve this there's a big supply of legendary wizards, and a sub-theme of creature token generators to maximize the player's boardstate while looking for big finishers using small cantrips, helping defend the valuable wizards that enable gandalf. The strategy is to set up a boardstate with at least 2 legendary wizards (to cast 6 mana sorceries), or 3-4 for the bigger sorceries (8 to 10 mana), and then play gandalf to deploy a big sorcery at instant speed during combat. Its a really fun deck to learn to play spellslinger-go-wide strategies, and its pretty straighforward with what it wants to do: draw cards, create tokens and go out with a blast. Hope you enjoy it!

Smaug, Wicked Worm
Use Smaug's treasure hoard to do a ton of fun little things. Make treasures by doing things, spend those treasures to do more things, and use some recursion to get more out of Smaug's stash. End the game with commander damage or by casting huge fireballs.

Bard, Heir of Girion
The Precise Tactics precon has you leading an army of your very own. With Bard, Heir of Girion as your commander, you will amass troops and use well placed interaction to overwhelm and outwit your opponents for a decisive victory. This deck plays to Bard's strengths with early aggressive creatures and powerful combat protection like Reconnaissance - ensuring you will consistently draw cards with Bard and hit other strong attack triggers starting the turn he enters play. Tempo is the name of the game here. While your opponents are busy ramping passively, you will use your early board lead and consistent resource gain to develop your board further and hold up mana for your choice of instant speed mana outlets and instant speed board protection to weather your opponents' attemps at wrathing your advantage away. Once you're ahead, you'll be near enough to unstoppable.

Bard, Heir of Girion
Bard, Heir of Girion really stands out as a humans/archers tribal commander who can run as a small built-in anthem or card draw engine. As Bard looses the fateful arrow to kill Smaug (spoilers…sorry), I wanted the deck to feel like you’re firing arrows at people by tapping archers at instant speed and pinging for damage on their turns! In addition to some archers (Dawnray Archer, Arbalest Elite, Stalking Leonin, Elite Archers) I’ve included other printings of Bard (Bard, King of Dale & Bard the Bowman), a few bows (Fyndhorn Bow, Short Bow, Viridian Longbow), the famous Black Arrow itself, and the classic, Walking Ballista for some extra archery shenanigans. Bard’s card draw engine is a little stronger than the anthem, so we will ramp to him and play him out quickly to start attacking and drawing cards. We have a ton of “whenever you draw your second card” effects to keep the train running, including Wizard Class, Prince Imrahil the Fair, and most uniquely, Homunculus Horde - which is effectively a blue Scute Swarm for this mechanic. I also managed to include great chase cards from the set including The Arkenstone and The Queen of Dale, for extra value. This deck likes to slowly build and eventually overwhelm the board, so we have a few protection pieces including three counterspells (Sound the Trumpets, Counterspell, Arcane Denial) and three anti-board wipes (Boromir, Warden of the Tower / Cosmic Intervention / Selfless Spirit). Pump out tons of tokens and cheap creatures (The Council of Four, Visions of Glory, Bard King of Dale, Horn of Gondor) and buff them (Bard, Heir of Girion, Thalia’s Lieutenant, Flowering of the White Tree, Moonshaker Cavalry) to win! The deck should cost ~$150, and avoids other universes beyond cards entirely, featuring LOTR and Hobbit cards where possible.

Smaug, Wicked Worm
A flavor-forward Smaug, Wicked Worm list that honors J.R.R. Tolkien's work with a strong deck, smashing opponents with dragons, equipment, and Treasure-token synergies. *** “There was a most specially greedy, strong and wicked worm called Smaug.” — Thorin Oakenshield, The Hobbit, Ch. I “An Unexpected Party” “My armour is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail a thunderbolt, my wings a hurricane, and my breath death!” — Smaug, The Hobbit, Ch. XII “Inside Information” There is no Hobbit without the dragon Smaug. In a way, there is no Lord of the Rings without him either. Before J.R.R. Tolkien’s novel even begins, the Wicked Worm has stolen the dwarves’ home and their treasure. This theft is the catalyst for Bilbo Baggins’s adventure and everything that follows. As a Magic: The Gathering card, Smaug, Wicked Worm is an elegant recreation of our Middle-earthian heroes’ first and fearsome foe. A 5/5 flyer for five mana will always be a force to be reckoned with. His ill-gotten gains are illustrated through a potentially expansive Treasure-token trove when he enters, and Smaug quickly converts that wealth into card draw. For these reasons, I have chosen Smaug to lead my entry into Tolarian Community College’s Hobbit precon contest. This precon’s game plan is simple: take out our opponents with explosive draconic combats while burning away the entire table’s life totals through cards that punish our opponents when we make or break Treasure tokens. A brief aside on the philosophy of this decklist: There are better cards from other Universes Beyond properties I could have slotted into this list; there are better cards with proper Magic: The Gathering names that I could have put in this list. But that wouldn’t feel right. I don’t fundamentally object to UB, but I do want to capture the immersive quality and role-playing aspects of commander that would be lost if Smaug were mingling with, say, Mastermind Plum, or (ugh) the Avengers. Therefore, I have prioritized cards from the Hobbit, the Lord of the Rings, and their associated supplemental products. Where this is impossible, I have emphasized cards that feel comfortably at home in Middle-earth. Wilds of Eldraine’s Decadent Dragon? That’s a big, winged, scaly beast sitting on a pile of treasure. It could easily be Smaug or one of his kin! Creature types represent only races present in Tolkien’s works. I have not used any cards whose names represent unique characters from the Magic multiverse, nor any cards from other UB properties. Even working within these parameters, my goal is for this deck to feel, well, Smaug-y. I re-read The Hobbit in preparation for the Professor’s assignment, and have made deliberate choices for each of the gameplay themes to reflect elements of the story. The result is a deck that is powerful at a precon level while capturing the spirit of the dragon from Tolkien’s 1937 classic. *** Plan A: Treasure and Sacrifice “Dragons steal gold and jewels, you know, from men and elves and dwarves, wherever they can find them,” — Thorin Oakenshield, The Hobbit, Ch. I “An Unexpected Party” Smaug turns treasures into a steady stream of card draw. This makes Treasure tokens the natural first pillar of the deck’s strategy. Smaug will make a healthy initial investment in your Treasure-token hoard simply by entering the battlefield. From there, we have several routes to growing our riches. This list contains several powerful one-off Treasure generators. We have draw spells like Big Score, Unexpected Windfall, and Seize the Spoils. Strike it Rich effectively allows us to cycle a card twice while playing into other artifact and Treasure synergies. Gloin, Dwarf Emissary and Storm-Kiln Artisan offer repeatable sources of Treasure: Gloin, from the deck’s 20+ other historic spells and the Artisan from 16 instants and sorceries, including two with Flashback. Smaug then takes these dwarves’ Treasure tokens, just as the Smaug of Tolkien’s novel steals the dwarves’ riches. Decadent Dragon, Goldspan Dragon, Cavern-Hoard Dragon, Goldlust Triad, and Smaug the Magnificent also expand the hoard each turn. Finally, the deck runs several pieces of equipment that create more treasure every combat. We’ll get into those more in the next section. The deck runs several payoffs for creating and expending Treasure. Reckless Fireweaver and Ingenious Artillerest ping the table every time a Treasure (or another artifact) lands. Meanwhile, the Sackville-Bagginses, Mirkwood Bats, and Disciple of the Vault hit our opponents every time a Treasure leaves the field. Smaug gets angry, very angry, when he loses a bauble, and we want our opponents to feel his wrath just like Bilbo, the dwarves, and the people of Lake-town felt it when the Worm noticed his golden cup was missing. You’ll be crying out “Thieves! Fire! Murder!” every time a Treasure vanishes from the battlefield. There’s a sacrifice subtheme that goes along with Treasure generation. Smaug will create more and more Treasure tokens upon entry the longer the game goes on. Therefore, we have several ways to sacrifice our commander so that we can recast him. Allure of Power, the Sackville-Bagginses, Snowslope Hunter, and Azog, Moria’s Ruin all allow us to get a little extra value by blowing up our own Smaug before he makes his fiery return. Stir Up Trouble and Lash of the Balrog enable Smaug to take down an enemy with him, echoing the dragon’s own destructive downfall in the novel. If we aren’t ready to sacrifice our commander, we have other creatures that are easy, even beneficial, to kill off, including the Smaug token from There And Back Again, Hoarding Dragon, and the 1/1 Rat tokens we get from The Mad Ratter. *** Plan B: Equipment and Combat “They are old swords, very old swords [...] They must have come from a dragon’s hoard or goblin plunder.” — Elrond, The Hobbit, Ch. III, “A Short Rest” Equipment are a natural addition to Smaug’s collection, both from a story and gameplay perspective. In the Hobbit, Elrond even speculates that the weapons our heroes captured from a band of trolls had first been stolen by dragons. In game, we’re happy to see several equipment create Treasure whenever the wielder connects: Prying Blade, Golvein Pick, and Diamond Pick-Axe among them. Smaug is our first choice to hold our equipment. He’s a big, flying threat, and improved combat stats make commander damage a viable path to victory while advancing our other strategies. In addition to Smaug, we have several other big flying creatures that are well-equipped (ha!) to bear these blades. The combat plan is supported by two powerful extra-combat triggers: Scourge of the Throne and Desert Were Worm. Whatever you liked about the first combat, you’ll love about the second. *** Plan C: Dragons “It does not do to leave a live dragon out of your calculations, if you live near him.” — The Hobbit, Ch. XII “Inside Information” This list's other strategies happen to include several dragons: 16 if you count the tokens created by The Misty Mountains Cold and There And Back Again. Accordingly, we have a handful of typal benefits. Dragon’s Hoard is a solid mana rock, a flavor win, and an occasional source of free draws. The Desolation of Smaug and the Omen side of Scavenger Regent can be one-sided board wipes that leave our most powerful creatures in play. Finally, Heirloom Blade can draw us into powerful dragons when Smaug dies, whether of natural causes or through sacrifice. And then there’s Dragonstorm and Stormscale Scion: Between quick card draws and Treasure generators, we can cast several spells a turn, making Dragonstorm an easy inclusion; a way to tutor up and play out our most powerful winged reptiles. Stormscale Scion will give a threatening boost to our commander and our whole board after we churn through our hand. *** I want to thank the Professor and the TCC team for their consideration, and hope anyone who comes upon this list has fun trying out the list! You will find this deck is a most specially greedy, strong, and wicked one.

Chief of the Wilds
The Wargs are here, and they are ready for battle. Please enjoy a variety of wolves and +1/+1 counters (and the aforementioned battles). I apologize for the overage on pricing, but I think that some of the pricy cards like [Invasion of Ikoria] or even [Peatland] would be replaced by new designs for commander to bring it more in line. Besides, I firmly believe WotC should print better mana bases for precons.


Thranduil the Strategist
Build an army worthy of a king with Thranduil the Strategist. Trigger landfall to create Elves, grow your ranks, and overwhelm your opponents with a vast army of tokens. Rally your company, strengthen your board, and let the Forces of Mirkwood march to victory.


Gandalf, Goblins' Bane // Flameshape
Turn every spell into a weapon with Gandalf, Goblins' Bane. Burn your opponents while casting spells from exile to generate value and keep the pressure on. Harness Gandalf's fiery magic and keep the flames burning until your opponents are left with nowhere to hide.

Beorn the Fierce
This is meant to be a stand in for what I imagine would be an appropriate pre-con Commander deck for The Hobbit set. I followed TCC's idea of being ~$150 in singles value, while also trying to squeeze in needed reprints, classic staples, a cohesive strategy involving bear tribal and card draw; as well as highlight great cards from the set that felt appropriate while leaving other complementary cards as chase cards in boosters. All cards featured either relate to bears or furry creatures as Beorn is a "furrier" in the book. I added Toski as a fun bonus since he's the "Bearer" of Secrets, and serves as a strong foundational alternative. Although the few Mirkwood elves are not furry, or bears, I found them appropriate as Beorn serves as the ally the company of dwarves relies on to enter Mirkwood Forest. This also goes for Garruk as in my eyes, he was heavily inspired by Beorn and offers a way to act as an Oathbreaker should someone wish to convert the deck into that format. I also avoided adding any UB cards not within WotC's net(D&D) or LotR as I don't believe they would add licensed characters from outside their control(sorry Bosco!) Lastly I tried to recreate the wave of creatures Beorn brought to The Battle of Five Armies by creating a focus on buffing all as a stampede. I hope you enjoy looking at this deck and potentially trying it yourself! -Conner (At time of building this deck was exactly $150!)

Thorin Oakenshield
Thorin leads and protects his company on their journey to win back the Lonely Mountain, bolstered by the stories they sing to each other.

Tom, Bert, and William

Aragorn, the Uniter
My first deck build! Uniting humans, elves, dwarves, and hobbits- enjoy battling others with your favorite characters from The Hobbit and The Lord of the Rings.

Great Goblin, Foul-Hearted

The Queen of Dale
This is a 'The Queen of Dale' token deck with subthemes of; Soldier/Human typal, Recursion/Graveyard and Convoke. The deck utilises its commander as a value engine to loot through our deck, get to our value pieces and fill our bin whilst building a board state to protect ourselves until its too late for our opponents to catch up and they're staring down an army of tokens.

Tom, Bert, and William

Gandalf, Party Guest
Hello TTC Team! Firstly, thank you for taking the time to look at my deck! Here I'll explain the deck philosophy. Keeping a precon's budget in mind, the game plan is simple, play low cost wizards in the early-mid game, then play Gandalf and start slinging spells! I also heavily focused on flavor without sacrificing power, including many many cards from The Hobbit and LOTR! I even included a backup commander in the form of Gandalf of the Secret Fire. To keep the game plan realistic and consistent, I focused on keeping most of the bigger spells around 5-6 mana, so you'd only need 3 wizards on the board to start acquiring your value. Even if you are not cheating higher mana spells, freely casting 3 or 4 mana spells is still very good. The deck has many low-cost wizards so you can consistently build up your board in the early-mid game. Even if your wizards are low-cost, they all still have powerful abilities (usually multiple!) that come into effect in the early and/or late game. Since you will be playing many low-cost creatures, and at least one free spell each turn, I included plenty of card draw to keep your hand filled. The deck has protection to keep Gandalf and your wizard's alive, and removal to slow down threats. Even if Gandalf is removed, the deck has instant/sorcery "ramp" creatures that make those types cheaper to cast, and since they are already not too high of mana cost, you can play them as early as turn 4 or 5 normally without needing Gandalf. Included are finisher spells that can blow out the game. Since you may have a lot of smaller wizards on your field, some of the finishers focus on buffing them up so you can go-wide and swing with them. There are also many ways to buff/pump your wizards before swinging or defending with them. Additionally, a lot of spells in the deck including bouncing or removing opponent's creatures, allowing you to get in for damage. The deck even includes spells that let you draw and discard any larger spells you don't want to cast at that moment, and then the deck also has recursion to then later cast those spells from the graveyard! For the instants and sorceries, I included spells that were interesting, fun, and powerful. Of course, included there are many wizards in the deck that benefit off of casting spells. The land situation is balanced as well, having a healthy amount of mana production for each of the three colors. Traditional generic ramp was not included as it is not needed in this deck.

Beorn the Fierce


Bard, King of Dale
Bard leads the defense of Lake-town, recruiting all those willing to fight. The commander is Bard, King of Dale, providing draw and token support for the recruit mechanic. Draw, discard, token, and flicker synergy cards attempt to retrigger the recruit mechanic to align with the story theme of recruiting more defenders as the fight goes on. Some cuts and substitutions made to help with cost, bringing down to something more expected out of a preconstructed commander deck. Chose Hobbit and Lord of the Rings art when affordable. Most expensive card is Queen of Dale. Monument to Endurance would be a good choice for retheming to LOTR art, and also possibly reducing cost with a reprint.

Bard, King of Dale
Draw arrows, blow them all.

Chief of the Wilds
Wolves travel in packs and they will always be loyal to the chief of the wilds!

Aragorn, the Uniter
In an age after the time Bilbo carried the One Ring, Frodo carried the legacy, bringing together a company to destroy the cursed jewelry. It would not be long until they fractured. But even fractured, Aragorn never abandoned his promise. Uniting the forces of man, Aragorn, the Uniter brought forces together against Sauron while Sam and Frodo made their final climb. This four-color deck seeks to reimagine that fateful battle with Legendries from across the LOTR, Magic and UB universes. It is my firm belief that the four color play space is especially neglected by WOTC. It's my hope that Wizards will give bring more four color commanders over time with many strategies across them.

The Chief Warg
The Wild is no place for gentle folk. Stepping out of the safety your home, you will encounter many dangers such as vicious bears, hungry spiders, ravenous wargs, or even lurking trolls and orcs. Out there it's eat or be eaten. Use the card advantage from your commander, The Chief Warg, to populate your board with all manner of dangerous high-powered creatures. Feed them and make them stronger than anything they come across with +1 counters. Gobble up your opponents creatures, or simply trample over them with your pack of monsters. As with any living thing, their time in this world must end. Sacrifice your mighty creatures to draw a healthy amount of cards to fuel the next generation of predators. Your opponents will be helpless against the ferocious power of this wild deck.

Tom, Bert, and William
Animate Food Tokens | Sacrifice Blockers ||| Zipper: Warning: May contain spiders ||| Pamphlet: Take advantage of Tom, Bert, and William’s unique ability to endure after death with a simple artifact animation loop. Use them to block a big creature, then when they come back as an artifact, turn them back into an artifact creature and repeat the loop. Piggybacking on that, and to keep with the story beat, we’ve included Food token generation. Animate your Food tokens so that they can be used for life gain or let Tom, Bert, and William eat it for card draw. Don’t let a tasty Hobbit go to waste! Speaking of sacrificing creatures, did you know that you can sacrifice your chump blockers after the declare blockers step? While they won’t do damage to the attacking creature, the attacker is still considered blocked, and you still get a nice payout! Look for other ways to sacrifice your creatures at instant speed, like before targeted removal, or even a board wipe. Just remember that you can’t sacrifice a creature that has already been paid as a sacrifice to activate another ability. Wolf (Warg) is the dominant type in this deck, so don’t be shy about taking a bite! And don't forget to pump the power level of your creatures because the "Ferocious" keyword is activated when a creature of power 4 or more is under your control. These are great for sacrificing for card draw in a pinch. Finally, are you tired of playing the same commander? Try Gloomweaver, the Great Spider Who Enmeshes <Mazirek, Kraul Death Priest> as a secondary commander. ||| A note to TCC judges: I was inspired to build this deck when I pulled Tom, Bert, and William as my promo card in pre-release and used it to win a game. I also remember sitting in the Las Vegas convention hall with my friends when they announced it as the first Hobbit card to be featured, so I have a soft spot for those lovable trolls. The deck price is a little higher than I would like, but I think of some of it is inflation due to the Hobbit cards being unreleased and some of it is just my wish fulfillment for WotC to reprint some stuff. I think the power level of this deck is squarely bracket 2, with ramp being on the weaker side given how many higher mana cost cards there are. But I hope that having a ton of card draw makes up for it in the middle and latter parts of the game. I hope you enjoy looking at my flavorful card choices as much as I enjoyed putting it together! Decklist: https://archidekt.com/decks/25264582/burrahobbit_meal_tcc_hobbit_precon_entry

Bard the Bowman
Lord of the Rings were my dad and I's favorite movies to watch as I was growing up. Instead of us two watching the Hobbit, he would tell me the 'tale of Bard the Bowman' the human who slayed Smaug. Despite there being elves, dwarves, and magic in this world, it was a normal every day man that fired the final arrow. This deck focuses on the story my dad told me, the story of humans surviving in a world that has them at a disadvantage. Draw cards, getting +1/+1 counters, and rallying together to defeat your foes. This deck is for my dad more than anyone else. Thank you for inspiring me to chase my goals no matter how small I may seem to them.

Smaug, Wicked Worm
Create Treasures, Draw Cards, Play Dragons! With plenty of Goblins and Dwarves to serve him and bring him treasure, Smaug's minions will chip away at opponents' life totals until Smaug is joined by his fellow Dragons to swing out in a blaze of glory. (Backup Commander: Smaug the Impenetrable)

Beorn the Fierce

Beorn the Fierce

The Master of Lake-town
This is intended to be a bracket 2-3 deck (for a precon) without any combos, just cool stuff that it wants to do. It is mono black and does win by killing people with scary, giant, reanimated threats. It also does mill opponents to remove their resources as it kills them and to also have a few more options.

The Notary Hobbits
Now it must be understood that the invitation was written for one notary, and that three came up the path, and that no one in the hole saw fit to mention it. Hobbits seldom do. There was tea, and there were seed-cakes, and somewhere between them it grew plain that the quiet guest answered to Elf as well as to hobbit, and that the fellow in the waistcoat had never once said what he was, and that the great shape by the fire was no man at all, though he was civil about it. Now hobbits are a counting folk. One of them counted the room, and counted it a second time, and got a greater number than before; and he went on counting, and no one thought to stop him. In the morning the pantry was bare, and one notary sat blinking in a chair, and out beyond the gate, in the long grass, there stood something very large indeed.

Radagast of Rhosgobel
From the borders of Mirkwood, Radagast gathers the Woodland Realm’s hidden strength. Beorn, the beast of the lowlands, birds of the canopy and every creature that dwells in and around the great wood. At a whisper they answer, striking with sudden force to overwhelm the Shadow before it can take root.

Gandalf, Shadow's Foe

The Lord of the Eagles
Protect middle earth from the sky with at is helm the lord himself. Fill the board so he can keep returning while drawing cards to not run out of steam. Have people question there sanity when a flying kraken comes their way.

Smaug, Wicked Worm
A precon based on Smaug uses burn, treasures, and theft to win the game.

Bilbo, Unexpected Adventurer
There really should have been a Bilbo precon for this set, and it may have been scrapped, as this Bilbo has a super interesting mechanic! This is a white weenie deck with graveyard recursion and a human tribal sub theme. I have avoided any cards from other UB sets, as precons typically don't overlap into other IPs, and kept the value of the deck to ~$150. We want to fill the graveyard by staying aggressive, discarding cards (Key to the City, Collector's Vault, Peace of Mind), and playing around the four white recruit cards in the hobbit set (Lake-town Lookout, The Queen of Dale, Celebrate the mountain-king, The Mountain-king's return). Once you have some targets, bring out Bilbo and swing to recur permanents with useful ETBs, or with cool attack triggers. We don't care if they die! Just try and keep Bilbo alive. Add some evasion to Bilbo to make sure he always connects (Rogue's Passage, Maul of the Skyclaves, Zephyr Boots) , and give him double strike to double up the recursion triggers (Fire Shrieker, Duelist's Heritage)! Dealing damage will recur any non-land permanent, so we have plenty of creatures, enchantments, artifacts, and...Battles?? Yes, that's right you heard me, there are battles in this deck! Bilbo will trigger his graveyard recursion if he can deal damage to a Battle! So we have all three mono white battles in this deck to make sure you can cash in on this piece of text! White weenie always struggles a little with keeping your hand filled, so for balance we have several card advantage engines like Tocasia's Welcome, Skullclamp, and Enduring Innocence! Win by overwhelming the board with buffed little guys, (Crescendo of War, Call for Unity) or with big spells like Moonshaker Cavalry!

Gandalf, Party Guest
This deck is a Legendary Wizard Typal deck helmed by Gandalf, Party Guest! This deck is an aggressive deck that focuses on playing out legendary wizards (which I would assume would all have been reskinned into various Gandalfs if the deck was actually printed!) and getting value out of Party Guest's beginning of combat trigger. Most of the deck is focused on going wide and gaining value from instants and sorceries in the graveyard. The only nonlegendary wizard (harmonic prodigy) helps boost the triggered abilities of basically the rest of the deck! As for the graveyard, the deck has several flashback instants and sorceries, ways to give other instants and sorceries flashback, and cards that can potentially recast outside of flashback to get double value out of the free spells Party Guest gives us. The deck wins by building up a large number of legendary wizards, casting big impactful combat based instants/sorceries for free, and then hitting the face! Should Party Guest not remain on the field, the other wizards have their own powerful abilities to close out games, ranging from card draw to pumping the board.

Radagast of Rhosgobel
Radagast decks are typically very "stompy," and I find this to be a tad boring. I have built my deck as a Creature Only Combo Deck. I wanted a precon combo deck to be easy to see on board and easy to mess with, but what to make it around? Creature decks are the easiest to interact with, so that's what I chose. This deck is trying to aggressively mulligan for a draw engine (like Glademuse) and keep it around. Once the commander is out, you want to be curving out each opponent's turn, playing 1 creature. The deck works on this axis: [the untap + bounce engine] + [mana engine] + [draw engine] + [Walking Ballista] is game. The deck usually threatens to win around turn 7-8 and is a very chill, relaxed deck to pilot. In archidekt is says its $146: I dont know why Its so expensive on manapool. I have the manapool price set on archidekt. (https://archidekt.com/decks/25425818/radagast_combo)

Chief of the Wilds

The Master of Lake-town
With the Master present, you are sure to not only drain your opponents life total and empty their library, but take that which you KNOW is rightfully yours and bring it all back to do your bidding. With horrifying monsters of old, to downright horrendous instants and sorceries of the modern age; by the end of it all, you will be the one who has the final say of knowledge, life, and death.

Belladonna Took
Face Commander: Belladonna Took Alt Commander: Boromir, Warden of the Tower Grow your numbers with Belladonna Took. Fill the battlefield with tokens, turn small beginnings into a massive army, and overwhelm your opponents with strength in numbers. Sometimes, even the smallest gathering can make the biggest difference.

Beorn the Fierce
Face Commander: Beorn the Fierce. Alt Commander: Radagast of Rhosgobel. Unleash the might of the forest with Beorn the Fierce. Turn your creatures into bears and use their newfound strength to trample over your opponents' creatures. Build an unstoppable army and crush your enemies beneath the weight of your growing shapeshifting horde.

Chief of the Wilds